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0a35b97b62
The value of this, does not include the layout. The code has extra logic to map the unicode value to our keylist, supporting ASCII and Latin-1. Also add support for `physical_keycode` in HTML5 platform.
233 lines
8.0 KiB
C++
233 lines
8.0 KiB
C++
/*************************************************************************/
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/* dom_keys.inc */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "core/os/keyboard.h"
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// See https://w3c.github.io/uievents-code/#code-value-tables
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int dom_code2godot_scancode(EM_UTF8 const p_code[32], EM_UTF8 const p_key[32], bool p_physical) {
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#define DOM2GODOT(p_str, p_godot_code) \
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if (memcmp((const void *)p_str, (void *)p_code, strlen(p_str) + 1) == 0) { \
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return KEY_##p_godot_code; \
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}
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// Numpad section.
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DOM2GODOT("NumLock", NUMLOCK);
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DOM2GODOT("Numpad0", KP_0);
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DOM2GODOT("Numpad1", KP_1);
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DOM2GODOT("Numpad2", KP_2);
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DOM2GODOT("Numpad3", KP_3);
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DOM2GODOT("Numpad4", KP_4);
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DOM2GODOT("Numpad5", KP_5);
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DOM2GODOT("Numpad6", KP_6);
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DOM2GODOT("Numpad7", KP_7);
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DOM2GODOT("Numpad8", KP_8);
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DOM2GODOT("Numpad9", KP_9);
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DOM2GODOT("NumpadAdd", KP_ADD);
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DOM2GODOT("NumpadBackspace", BACKSPACE);
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DOM2GODOT("NumpadClear", CLEAR);
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DOM2GODOT("NumpadClearEntry", CLEAR);
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//DOM2GODOT("NumpadComma", UNKNOWN);
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DOM2GODOT("NumpadDecimal", KP_PERIOD);
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DOM2GODOT("NumpadDivide", KP_DIVIDE);
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DOM2GODOT("NumpadEnter", KP_ENTER);
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DOM2GODOT("NumpadEqual", EQUAL);
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//DOM2GODOT("NumpadHash", UNKNOWN);
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//DOM2GODOT("NumpadMemoryAdd", UNKNOWN);
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//DOM2GODOT("NumpadMemoryClear", UNKNOWN);
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//DOM2GODOT("NumpadMemoryRecall", UNKNOWN);
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//DOM2GODOT("NumpadMemoryStore", UNKNOWN);
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//DOM2GODOT("NumpadMemorySubtract", UNKNOWN);
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DOM2GODOT("NumpadMultiply", KP_MULTIPLY);
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DOM2GODOT("NumpadParenLeft", PARENLEFT);
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DOM2GODOT("NumpadParenRight", PARENRIGHT);
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DOM2GODOT("NumpadStar", KP_MULTIPLY); // or ASTERISK ?
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DOM2GODOT("NumpadSubtract", KP_SUBTRACT);
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// Printable ASCII.
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if (!p_physical) {
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uint8_t b0 = (uint8_t)p_key[0];
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uint8_t b1 = (uint8_t)p_key[1];
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uint8_t b2 = (uint8_t)p_key[2];
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if (b1 == 0 && b0 > 0x1F && b0 < 0x7F) { // ASCII.
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if (b0 > 0x60 && b0 < 0x7B) { // Lowercase ASCII.
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b0 -= 32;
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}
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return b0;
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}
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#define _U_2BYTES_MASK 0xE0
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#define _U_2BYTES 0xC0
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// Latin-1 codes.
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if (b2 == 0 && (b0 & _U_2BYTES_MASK) == _U_2BYTES) { // 2-bytes utf8, only known latin.
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uint32_t key = ((b0 & ~_U_2BYTES_MASK) << 6) | (b1 & 0x3F);
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if (key >= 0xA0 && key <= 0xDF) {
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return key;
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}
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if (key >= 0xE0 && key <= 0xFF) { // Lowercase known latin.
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key -= 0x20;
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return key;
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}
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}
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#undef _U_2BYTES_MASK
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#undef _U_2BYTES
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}
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// Alphanumeric section.
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DOM2GODOT("Backquote", QUOTELEFT);
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DOM2GODOT("Backslash", BACKSLASH);
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DOM2GODOT("BracketLeft", BRACKETLEFT);
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DOM2GODOT("BracketRight", BRACKETRIGHT);
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DOM2GODOT("Comma", COMMA);
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DOM2GODOT("Digit0", 0);
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DOM2GODOT("Digit1", 1);
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DOM2GODOT("Digit2", 2);
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DOM2GODOT("Digit3", 3);
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DOM2GODOT("Digit4", 4);
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DOM2GODOT("Digit5", 5);
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DOM2GODOT("Digit6", 6);
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DOM2GODOT("Digit7", 7);
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DOM2GODOT("Digit8", 8);
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DOM2GODOT("Digit9", 9);
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DOM2GODOT("Equal", EQUAL);
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DOM2GODOT("IntlBackslash", BACKSLASH);
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//DOM2GODOT("IntlRo", UNKNOWN);
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DOM2GODOT("IntlYen", YEN);
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DOM2GODOT("KeyA", A);
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DOM2GODOT("KeyB", B);
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DOM2GODOT("KeyC", C);
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DOM2GODOT("KeyD", D);
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DOM2GODOT("KeyE", E);
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DOM2GODOT("KeyF", F);
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DOM2GODOT("KeyG", G);
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DOM2GODOT("KeyH", H);
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DOM2GODOT("KeyI", I);
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DOM2GODOT("KeyJ", J);
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DOM2GODOT("KeyK", K);
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DOM2GODOT("KeyL", L);
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DOM2GODOT("KeyM", M);
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DOM2GODOT("KeyN", N);
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DOM2GODOT("KeyO", O);
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DOM2GODOT("KeyP", P);
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DOM2GODOT("KeyQ", Q);
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DOM2GODOT("KeyR", R);
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DOM2GODOT("KeyS", S);
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DOM2GODOT("KeyT", T);
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DOM2GODOT("KeyU", U);
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DOM2GODOT("KeyV", V);
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DOM2GODOT("KeyW", W);
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DOM2GODOT("KeyX", X);
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DOM2GODOT("KeyY", Y);
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DOM2GODOT("KeyZ", Z);
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DOM2GODOT("Minus", MINUS);
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DOM2GODOT("Period", PERIOD);
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DOM2GODOT("Quote", APOSTROPHE);
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DOM2GODOT("Semicolon", SEMICOLON);
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DOM2GODOT("Slash", SLASH);
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// Functional keys in the Alphanumeric section.
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DOM2GODOT("AltLeft", ALT);
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DOM2GODOT("AltRight", ALT);
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DOM2GODOT("Backspace", BACKSPACE);
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DOM2GODOT("CapsLock", CAPSLOCK);
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DOM2GODOT("ContextMenu", MENU);
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DOM2GODOT("ControlLeft", CONTROL);
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DOM2GODOT("ControlRight", CONTROL);
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DOM2GODOT("Enter", ENTER);
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DOM2GODOT("MetaLeft", SUPER_L);
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DOM2GODOT("MetaRight", SUPER_R);
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DOM2GODOT("ShiftLeft", SHIFT);
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DOM2GODOT("ShiftRight", SHIFT);
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DOM2GODOT("Space", SPACE);
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DOM2GODOT("Tab", TAB);
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// ControlPad section.
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DOM2GODOT("Delete", DELETE);
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DOM2GODOT("End", END);
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DOM2GODOT("Help", HELP);
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DOM2GODOT("Home", HOME);
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DOM2GODOT("Insert", INSERT);
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DOM2GODOT("PageDown", PAGEDOWN);
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DOM2GODOT("PageUp", PAGEUP);
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// ArrowPad section.
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DOM2GODOT("ArrowDown", DOWN);
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DOM2GODOT("ArrowLeft", LEFT);
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DOM2GODOT("ArrowRight", RIGHT);
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DOM2GODOT("ArrowUp", UP);
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// Function section.
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DOM2GODOT("Escape", ESCAPE);
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DOM2GODOT("F1", F1);
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DOM2GODOT("F2", F2);
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DOM2GODOT("F3", F3);
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DOM2GODOT("F4", F4);
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DOM2GODOT("F5", F5);
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DOM2GODOT("F6", F6);
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DOM2GODOT("F7", F7);
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DOM2GODOT("F8", F8);
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DOM2GODOT("F9", F9);
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DOM2GODOT("F10", F10);
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DOM2GODOT("F11", F11);
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DOM2GODOT("F12", F12);
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//DOM2GODOT("Fn", UNKNOWN); // never actually fired, but included in the standard draft.
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//DOM2GODOT("FnLock", UNKNOWN);
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DOM2GODOT("PrintScreen", PRINT);
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DOM2GODOT("ScrollLock", SCROLLLOCK);
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DOM2GODOT("Pause", PAUSE);
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// Media keys section.
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DOM2GODOT("BrowserBack", BACK);
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DOM2GODOT("BrowserFavorites", FAVORITES);
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DOM2GODOT("BrowserForward", FORWARD);
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DOM2GODOT("BrowserHome", OPENURL);
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DOM2GODOT("BrowserRefresh", REFRESH);
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DOM2GODOT("BrowserSearch", SEARCH);
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DOM2GODOT("BrowserStop", STOP);
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//DOM2GODOT("Eject", UNKNOWN);
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DOM2GODOT("LaunchApp1", LAUNCH0);
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DOM2GODOT("LaunchApp2", LAUNCH1);
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DOM2GODOT("LaunchMail", LAUNCHMAIL);
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DOM2GODOT("MediaPlayPause", MEDIAPLAY);
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DOM2GODOT("MediaSelect", LAUNCHMEDIA);
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DOM2GODOT("MediaStop", MEDIASTOP);
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DOM2GODOT("MediaTrackNext", MEDIANEXT);
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DOM2GODOT("MediaTrackPrevious", MEDIAPREVIOUS);
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//DOM2GODOT("Power", UNKNOWN);
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//DOM2GODOT("Sleep", UNKNOWN);
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DOM2GODOT("AudioVolumeDown", VOLUMEDOWN);
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DOM2GODOT("AudioVolumeMute", VOLUMEMUTE);
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DOM2GODOT("AudioVolumeUp", VOLUMEUP);
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//DOM2GODOT("WakeUp", UNKNOWN);
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return KEY_UNKNOWN;
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#undef DOM2GODOT
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}
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