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175 lines
5.8 KiB
C++
175 lines
5.8 KiB
C++
/**************************************************************************/
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/* spin_box.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef SPIN_BOX_H
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#define SPIN_BOX_H
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#include "scene/gui/line_edit.h"
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#include "scene/gui/range.h"
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#include "scene/main/timer.h"
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class SpinBox : public Range {
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GDCLASS(SpinBox, Range);
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LineEdit *line_edit = nullptr;
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bool update_on_text_changed = false;
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struct SizingCache {
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int buttons_block_width = 0;
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int buttons_width = 0;
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int buttons_vertical_separation = 0;
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int buttons_left = 0;
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int button_up_height = 0;
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int button_down_height = 0;
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int second_button_top = 0;
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int buttons_separator_top = 0;
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int field_and_buttons_separator_left = 0;
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int field_and_buttons_separator_width = 0;
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} sizing_cache;
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Timer *range_click_timer = nullptr;
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void _range_click_timeout();
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void _release_mouse_from_drag_mode();
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void _update_text(bool p_keep_line_edit = false);
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void _text_submitted(const String &p_string);
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void _text_changed(const String &p_string);
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String prefix;
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String suffix;
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String last_updated_text;
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double custom_arrow_step = 0.0;
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void _line_edit_input(const Ref<InputEvent> &p_event);
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struct Drag {
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double base_val = 0.0;
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bool allowed = false;
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bool enabled = false;
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Vector2 capture_pos;
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double diff_y = 0.0;
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} drag;
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struct StateCache {
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bool up_button_hovered = false;
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bool up_button_pressed = false;
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bool up_button_disabled = false;
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bool down_button_hovered = false;
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bool down_button_pressed = false;
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bool down_button_disabled = false;
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} state_cache;
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void _line_edit_editing_toggled(bool p_toggled_on);
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inline void _compute_sizes();
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inline int _get_widest_button_icon_width();
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struct ThemeCache {
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Ref<Texture2D> updown_icon;
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Ref<Texture2D> up_icon;
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Ref<Texture2D> up_hover_icon;
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Ref<Texture2D> up_pressed_icon;
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Ref<Texture2D> up_disabled_icon;
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Ref<Texture2D> down_icon;
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Ref<Texture2D> down_hover_icon;
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Ref<Texture2D> down_pressed_icon;
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Ref<Texture2D> down_disabled_icon;
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Ref<StyleBox> up_base_stylebox;
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Ref<StyleBox> up_hover_stylebox;
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Ref<StyleBox> up_pressed_stylebox;
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Ref<StyleBox> up_disabled_stylebox;
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Ref<StyleBox> down_base_stylebox;
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Ref<StyleBox> down_hover_stylebox;
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Ref<StyleBox> down_pressed_stylebox;
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Ref<StyleBox> down_disabled_stylebox;
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Color up_icon_modulate;
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Color up_hover_icon_modulate;
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Color up_pressed_icon_modulate;
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Color up_disabled_icon_modulate;
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Color down_icon_modulate;
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Color down_hover_icon_modulate;
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Color down_pressed_icon_modulate;
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Color down_disabled_icon_modulate;
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Ref<StyleBox> field_and_buttons_separator;
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Ref<StyleBox> up_down_buttons_separator;
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int buttons_vertical_separation = 0;
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int field_and_buttons_separation = 0;
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int buttons_width = 0;
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#ifndef DISABLE_DEPRECATED
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bool set_min_buttons_width_from_icons = false;
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#endif
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} theme_cache;
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void _mouse_exited();
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void _update_buttons_state_for_current_value();
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protected:
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virtual void gui_input(const Ref<InputEvent> &p_event) override;
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void _value_changed(double p_value) override;
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void _notification(int p_what);
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static void _bind_methods();
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public:
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LineEdit *get_line_edit();
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virtual Size2 get_minimum_size() const override;
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void set_horizontal_alignment(HorizontalAlignment p_alignment);
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HorizontalAlignment get_horizontal_alignment() const;
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void set_editable(bool p_enabled);
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bool is_editable() const;
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void set_suffix(const String &p_suffix);
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String get_suffix() const;
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void set_prefix(const String &p_prefix);
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String get_prefix() const;
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void set_update_on_text_changed(bool p_enabled);
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bool get_update_on_text_changed() const;
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void set_select_all_on_focus(bool p_enabled);
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bool is_select_all_on_focus() const;
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void apply();
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void set_custom_arrow_step(const double p_custom_arrow_step);
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double get_custom_arrow_step() const;
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SpinBox();
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};
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#endif // SPIN_BOX_H
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