mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
304 lines
8.5 KiB
C++
304 lines
8.5 KiB
C++
/**************************************************************************/
|
|
/* nav_utils.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef NAV_UTILS_H
|
|
#define NAV_UTILS_H
|
|
|
|
#include "core/math/vector3.h"
|
|
#include "core/templates/hash_map.h"
|
|
#include "core/templates/hashfuncs.h"
|
|
#include "core/templates/local_vector.h"
|
|
|
|
class NavBase;
|
|
|
|
namespace gd {
|
|
struct Polygon;
|
|
|
|
union PointKey {
|
|
struct {
|
|
int64_t x : 21;
|
|
int64_t y : 22;
|
|
int64_t z : 21;
|
|
};
|
|
|
|
uint64_t key = 0;
|
|
};
|
|
|
|
struct EdgeKey {
|
|
PointKey a;
|
|
PointKey b;
|
|
|
|
static uint32_t hash(const EdgeKey &p_val) {
|
|
return hash_one_uint64(p_val.a.key) ^ hash_one_uint64(p_val.b.key);
|
|
}
|
|
|
|
bool operator==(const EdgeKey &p_key) const {
|
|
return (a.key == p_key.a.key) && (b.key == p_key.b.key);
|
|
}
|
|
|
|
EdgeKey(const PointKey &p_a = PointKey(), const PointKey &p_b = PointKey()) :
|
|
a(p_a),
|
|
b(p_b) {
|
|
if (a.key > b.key) {
|
|
SWAP(a, b);
|
|
}
|
|
}
|
|
};
|
|
|
|
struct Point {
|
|
Vector3 pos;
|
|
PointKey key;
|
|
};
|
|
|
|
struct Edge {
|
|
/// The gateway in the edge, as, in some case, the whole edge might not be navigable.
|
|
struct Connection {
|
|
/// Polygon that this connection leads to.
|
|
Polygon *polygon = nullptr;
|
|
|
|
/// Edge of the source polygon where this connection starts from.
|
|
int edge = -1;
|
|
|
|
/// Point on the edge where the gateway leading to the poly starts.
|
|
Vector3 pathway_start;
|
|
|
|
/// Point on the edge where the gateway leading to the poly ends.
|
|
Vector3 pathway_end;
|
|
};
|
|
|
|
/// Connections from this edge to other polygons.
|
|
Vector<Connection> connections;
|
|
};
|
|
|
|
struct Polygon {
|
|
/// Id of the polygon in the map.
|
|
uint32_t id = UINT32_MAX;
|
|
|
|
/// Navigation region or link that contains this polygon.
|
|
const NavBase *owner = nullptr;
|
|
|
|
/// The points of this `Polygon`
|
|
LocalVector<Point> points;
|
|
|
|
/// The edges of this `Polygon`
|
|
LocalVector<Edge> edges;
|
|
|
|
real_t surface_area = 0.0;
|
|
};
|
|
|
|
struct NavigationPoly {
|
|
/// This poly.
|
|
const Polygon *poly = nullptr;
|
|
|
|
/// Index in the heap of traversable polygons.
|
|
uint32_t traversable_poly_index = UINT32_MAX;
|
|
|
|
/// Those 4 variables are used to travel the path backwards.
|
|
int back_navigation_poly_id = -1;
|
|
int back_navigation_edge = -1;
|
|
Vector3 back_navigation_edge_pathway_start;
|
|
Vector3 back_navigation_edge_pathway_end;
|
|
|
|
/// The entry position of this poly.
|
|
Vector3 entry;
|
|
/// The distance traveled until now (g cost).
|
|
real_t traveled_distance = 0.0;
|
|
/// The distance to the destination (h cost).
|
|
real_t distance_to_destination = 0.0;
|
|
|
|
/// The total travel cost (f cost).
|
|
real_t total_travel_cost() const {
|
|
return traveled_distance + distance_to_destination;
|
|
}
|
|
|
|
bool operator==(const NavigationPoly &p_other) const {
|
|
return poly == p_other.poly;
|
|
}
|
|
|
|
bool operator!=(const NavigationPoly &p_other) const {
|
|
return !(*this == p_other);
|
|
}
|
|
};
|
|
|
|
struct NavPolyTravelCostGreaterThan {
|
|
// Returns `true` if the travel cost of `a` is higher than that of `b`.
|
|
bool operator()(const NavigationPoly *p_poly_a, const NavigationPoly *p_poly_b) const {
|
|
real_t f_cost_a = p_poly_a->total_travel_cost();
|
|
real_t h_cost_a = p_poly_a->distance_to_destination;
|
|
real_t f_cost_b = p_poly_b->total_travel_cost();
|
|
real_t h_cost_b = p_poly_b->distance_to_destination;
|
|
|
|
if (f_cost_a != f_cost_b) {
|
|
return f_cost_a > f_cost_b;
|
|
} else {
|
|
return h_cost_a > h_cost_b;
|
|
}
|
|
}
|
|
};
|
|
|
|
struct NavPolyHeapIndexer {
|
|
void operator()(NavigationPoly *p_poly, uint32_t p_heap_index) const {
|
|
p_poly->traversable_poly_index = p_heap_index;
|
|
}
|
|
};
|
|
|
|
struct ClosestPointQueryResult {
|
|
Vector3 point;
|
|
Vector3 normal;
|
|
RID owner;
|
|
};
|
|
|
|
template <typename T>
|
|
struct NoopIndexer {
|
|
void operator()(const T &p_value, uint32_t p_index) {}
|
|
};
|
|
|
|
/**
|
|
* A max-heap implementation that notifies of element index changes.
|
|
*/
|
|
template <typename T, typename LessThan = Comparator<T>, typename Indexer = NoopIndexer<T>>
|
|
class Heap {
|
|
LocalVector<T> _buffer;
|
|
|
|
LessThan _less_than;
|
|
Indexer _indexer;
|
|
|
|
public:
|
|
void reserve(uint32_t p_size) {
|
|
_buffer.reserve(p_size);
|
|
}
|
|
|
|
uint32_t size() const {
|
|
return _buffer.size();
|
|
}
|
|
|
|
bool is_empty() const {
|
|
return _buffer.is_empty();
|
|
}
|
|
|
|
void push(const T &p_element) {
|
|
_buffer.push_back(p_element);
|
|
_indexer(p_element, _buffer.size() - 1);
|
|
_shift_up(_buffer.size() - 1);
|
|
}
|
|
|
|
T pop() {
|
|
ERR_FAIL_COND_V_MSG(_buffer.is_empty(), T(), "Can't pop an empty heap.");
|
|
T value = _buffer[0];
|
|
_indexer(value, UINT32_MAX);
|
|
if (_buffer.size() > 1) {
|
|
_buffer[0] = _buffer[_buffer.size() - 1];
|
|
_indexer(_buffer[0], 0);
|
|
_buffer.remove_at(_buffer.size() - 1);
|
|
_shift_down(0);
|
|
} else {
|
|
_buffer.remove_at(_buffer.size() - 1);
|
|
}
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* Update the position of the element in the heap if necessary.
|
|
*/
|
|
void shift(uint32_t p_index) {
|
|
ERR_FAIL_UNSIGNED_INDEX_MSG(p_index, _buffer.size(), "Heap element index is out of range.");
|
|
if (!_shift_up(p_index)) {
|
|
_shift_down(p_index);
|
|
}
|
|
}
|
|
|
|
void clear() {
|
|
for (const T &value : _buffer) {
|
|
_indexer(value, UINT32_MAX);
|
|
}
|
|
_buffer.clear();
|
|
}
|
|
|
|
Heap() {}
|
|
|
|
Heap(const LessThan &p_less_than) :
|
|
_less_than(p_less_than) {}
|
|
|
|
Heap(const Indexer &p_indexer) :
|
|
_indexer(p_indexer) {}
|
|
|
|
Heap(const LessThan &p_less_than, const Indexer &p_indexer) :
|
|
_less_than(p_less_than), _indexer(p_indexer) {}
|
|
|
|
private:
|
|
bool _shift_up(uint32_t p_index) {
|
|
T value = _buffer[p_index];
|
|
uint32_t current_index = p_index;
|
|
uint32_t parent_index = (current_index - 1) / 2;
|
|
while (current_index > 0 && _less_than(_buffer[parent_index], value)) {
|
|
_buffer[current_index] = _buffer[parent_index];
|
|
_indexer(_buffer[current_index], current_index);
|
|
current_index = parent_index;
|
|
parent_index = (current_index - 1) / 2;
|
|
}
|
|
if (current_index != p_index) {
|
|
_buffer[current_index] = value;
|
|
_indexer(value, current_index);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
bool _shift_down(uint32_t p_index) {
|
|
T value = _buffer[p_index];
|
|
uint32_t current_index = p_index;
|
|
uint32_t child_index = 2 * current_index + 1;
|
|
while (child_index < _buffer.size()) {
|
|
if (child_index + 1 < _buffer.size() &&
|
|
_less_than(_buffer[child_index], _buffer[child_index + 1])) {
|
|
child_index++;
|
|
}
|
|
if (_less_than(_buffer[child_index], value)) {
|
|
break;
|
|
}
|
|
_buffer[current_index] = _buffer[child_index];
|
|
_indexer(_buffer[current_index], current_index);
|
|
current_index = child_index;
|
|
child_index = 2 * current_index + 1;
|
|
}
|
|
if (current_index != p_index) {
|
|
_buffer[current_index] = value;
|
|
_indexer(value, current_index);
|
|
return true;
|
|
} else {
|
|
return false;
|
|
}
|
|
}
|
|
};
|
|
} // namespace gd
|
|
|
|
#endif // NAV_UTILS_H
|