mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
128 lines
5.4 KiB
Python
Executable File
128 lines
5.4 KiB
Python
Executable File
#!/usr/bin/env python
|
|
|
|
import os
|
|
import shutil
|
|
import subprocess
|
|
import sys
|
|
import urllib.request
|
|
|
|
# Enable ANSI escape code support on Windows 10 and later (for colored console output).
|
|
# <https://github.com/python/cpython/issues/73245>
|
|
if sys.platform == "win32":
|
|
from ctypes import byref, c_int, windll
|
|
|
|
stdout_handle = windll.kernel32.GetStdHandle(c_int(-11))
|
|
mode = c_int(0)
|
|
windll.kernel32.GetConsoleMode(c_int(stdout_handle), byref(mode))
|
|
mode = c_int(mode.value | 4)
|
|
windll.kernel32.SetConsoleMode(c_int(stdout_handle), mode)
|
|
|
|
# Base Godot dependencies path
|
|
# If cross-compiling (no LOCALAPPDATA), we install in `bin`
|
|
deps_folder = os.getenv("LOCALAPPDATA")
|
|
if deps_folder:
|
|
deps_folder = os.path.join(deps_folder, "Godot", "build_deps")
|
|
else:
|
|
deps_folder = os.path.join("bin", "build_deps")
|
|
|
|
# Mesa NIR
|
|
# Check for latest version: https://github.com/godotengine/godot-nir-static/releases/latest
|
|
mesa_version = "23.1.9"
|
|
mesa_filename = "godot-nir-23.1.9.zip"
|
|
mesa_archive = os.path.join(deps_folder, mesa_filename)
|
|
mesa_folder = os.path.join(deps_folder, "mesa")
|
|
# WinPixEventRuntime
|
|
# Check for latest version: https://www.nuget.org/api/v2/package/WinPixEventRuntime (check downloaded filename)
|
|
pix_version = "1.0.240308001"
|
|
pix_archive = os.path.join(deps_folder, f"WinPixEventRuntime_{pix_version}.nupkg")
|
|
pix_folder = os.path.join(deps_folder, "pix")
|
|
# DirectX 12 Agility SDK
|
|
# Check for latest version: https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12 (check downloaded filename)
|
|
# After updating this, remember to change the default value of the `rendering/rendering_device/d3d12/agility_sdk_version`
|
|
# project setting to match the minor version (e.g. for `1.613.3`, it should be `613`).
|
|
agility_sdk_version = "1.613.3"
|
|
agility_sdk_archive = os.path.join(deps_folder, f"Agility_SDK_{agility_sdk_version}.nupkg")
|
|
agility_sdk_folder = os.path.join(deps_folder, "agility_sdk")
|
|
|
|
# Create dependencies folder
|
|
if not os.path.exists(deps_folder):
|
|
os.makedirs(deps_folder)
|
|
|
|
# Mesa NIR
|
|
print("\x1b[1m[1/3] Mesa NIR\x1b[0m")
|
|
if os.path.isfile(mesa_archive):
|
|
os.remove(mesa_archive)
|
|
print(f"Downloading Mesa NIR {mesa_filename} ...")
|
|
urllib.request.urlretrieve(
|
|
f"https://github.com/godotengine/godot-nir-static/releases/download/{mesa_version}/{mesa_filename}",
|
|
mesa_archive,
|
|
)
|
|
if os.path.exists(mesa_folder):
|
|
print(f"Removing existing local Mesa NIR installation in {mesa_folder} ...")
|
|
shutil.rmtree(mesa_folder)
|
|
print(f"Extracting Mesa NIR {mesa_filename} to {mesa_folder} ...")
|
|
shutil.unpack_archive(mesa_archive, mesa_folder)
|
|
os.remove(mesa_archive)
|
|
print(f"Mesa NIR {mesa_filename} installed successfully.\n")
|
|
|
|
# WinPixEventRuntime
|
|
|
|
# MinGW needs DLLs converted with dlltool.
|
|
# We rely on finding gendef/dlltool to detect if we have MinGW.
|
|
# Check existence of needed tools for generating mingw library.
|
|
gendef = shutil.which("gendef") or ""
|
|
dlltool = shutil.which("dlltool") or ""
|
|
if dlltool == "":
|
|
dlltool = shutil.which("x86_64-w64-mingw32-dlltool") or ""
|
|
has_mingw = gendef != "" and dlltool != ""
|
|
|
|
print("\x1b[1m[2/3] WinPixEventRuntime\x1b[0m")
|
|
if os.path.isfile(pix_archive):
|
|
os.remove(pix_archive)
|
|
print(f"Downloading WinPixEventRuntime {pix_version} ...")
|
|
urllib.request.urlretrieve(f"https://www.nuget.org/api/v2/package/WinPixEventRuntime/{pix_version}", pix_archive)
|
|
if os.path.exists(pix_folder):
|
|
print(f"Removing existing local WinPixEventRuntime installation in {pix_folder} ...")
|
|
shutil.rmtree(pix_folder)
|
|
print(f"Extracting WinPixEventRuntime {pix_version} to {pix_folder} ...")
|
|
shutil.unpack_archive(pix_archive, pix_folder, "zip")
|
|
os.remove(pix_archive)
|
|
if has_mingw:
|
|
print("Adapting WinPixEventRuntime to also support MinGW alongside MSVC.")
|
|
cwd = os.getcwd()
|
|
os.chdir(pix_folder)
|
|
subprocess.run([gendef, "./bin/x64/WinPixEventRuntime.dll"])
|
|
subprocess.run(
|
|
[dlltool]
|
|
+ "--machine i386:x86-64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/x64/libWinPixEventRuntime.a".split()
|
|
)
|
|
subprocess.run([gendef, "./bin/ARM64/WinPixEventRuntime.dll"])
|
|
subprocess.run(
|
|
[dlltool]
|
|
+ "--machine arm64 --no-leading-underscore -d WinPixEventRuntime.def -D WinPixEventRuntime.dll -l ./bin/ARM64/libWinPixEventRuntime.a".split()
|
|
)
|
|
os.chdir(cwd)
|
|
else:
|
|
print("MinGW wasn't found, so only MSVC support is provided for WinPixEventRuntime.")
|
|
print(f"WinPixEventRuntime {pix_version} installed successfully.\n")
|
|
|
|
# DirectX 12 Agility SDK
|
|
print("\x1b[1m[3/3] DirectX 12 Agility SDK\x1b[0m")
|
|
if os.path.isfile(agility_sdk_archive):
|
|
os.remove(agility_sdk_archive)
|
|
print(f"Downloading DirectX 12 Agility SDK {agility_sdk_version} ...")
|
|
urllib.request.urlretrieve(
|
|
f"https://www.nuget.org/api/v2/package/Microsoft.Direct3D.D3D12/{agility_sdk_version}", agility_sdk_archive
|
|
)
|
|
if os.path.exists(agility_sdk_folder):
|
|
print(f"Removing existing local DirectX 12 Agility SDK installation in {agility_sdk_folder} ...")
|
|
shutil.rmtree(agility_sdk_folder)
|
|
print(f"Extracting DirectX 12 Agility SDK {agility_sdk_version} to {agility_sdk_folder} ...")
|
|
shutil.unpack_archive(agility_sdk_archive, agility_sdk_folder, "zip")
|
|
os.remove(agility_sdk_archive)
|
|
print(f"DirectX 12 Agility SDK {agility_sdk_version} installed successfully.\n")
|
|
|
|
# Complete message
|
|
print(f'\x1b[92mAll Direct3D 12 SDK components were installed to "{deps_folder}" successfully!\x1b[0m')
|
|
print('\x1b[92mYou can now build Godot with Direct3D 12 support enabled by running "scons d3d12=yes".\x1b[0m')
|