godot/modules/SCsub
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

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Import('env')
env_modules = env.Clone()
Export('env_modules')
env.modules_sources=[
"register_module_types.cpp",
]
#env.add_source_files(env.modules_sources,"*.cpp")
Export('env')
for x in env.module_list:
if (x in env.disabled_modules):
continue
env_modules.Append(CPPFLAGS=["-DMODULE_"+x.upper()+"_ENABLED"])
SConscript(x+"/SCsub")
lib = env_modules.Library("modules",env.modules_sources)
env.Prepend(LIBS=[lib])