godot/core/input/input_enums.h
Juan Linietsky 2b815df3c1 Use BitField<> in core type masks
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
2023-01-08 22:17:40 +01:00

137 lines
4.1 KiB
C++

/**************************************************************************/
/* input_enums.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef INPUT_ENUMS_H
#define INPUT_ENUMS_H
enum class HatDir {
UP = 0,
RIGHT = 1,
DOWN = 2,
LEFT = 3,
MAX = 4,
};
enum class HatMask {
CENTER = 0,
UP = 1,
RIGHT = 2,
DOWN = 4,
LEFT = 8,
};
enum class JoyAxis {
INVALID = -1,
LEFT_X = 0,
LEFT_Y = 1,
RIGHT_X = 2,
RIGHT_Y = 3,
TRIGGER_LEFT = 4,
TRIGGER_RIGHT = 5,
SDL_MAX = 6,
MAX = 10, // OpenVR supports up to 5 Joysticks making a total of 10 axes.
};
enum class JoyButton {
INVALID = -1,
A = 0,
B = 1,
X = 2,
Y = 3,
BACK = 4,
GUIDE = 5,
START = 6,
LEFT_STICK = 7,
RIGHT_STICK = 8,
LEFT_SHOULDER = 9,
RIGHT_SHOULDER = 10,
DPAD_UP = 11,
DPAD_DOWN = 12,
DPAD_LEFT = 13,
DPAD_RIGHT = 14,
MISC1 = 15,
PADDLE1 = 16,
PADDLE2 = 17,
PADDLE3 = 18,
PADDLE4 = 19,
TOUCHPAD = 20,
SDL_MAX = 21,
MAX = 128, // Android supports up to 36 buttons. DirectInput supports up to 128 buttons.
};
enum class MIDIMessage {
NONE = 0,
NOTE_OFF = 0x8,
NOTE_ON = 0x9,
AFTERTOUCH = 0xA,
CONTROL_CHANGE = 0xB,
PROGRAM_CHANGE = 0xC,
CHANNEL_PRESSURE = 0xD,
PITCH_BEND = 0xE,
SYSTEM_EXCLUSIVE = 0xF0,
QUARTER_FRAME = 0xF1,
SONG_POSITION_POINTER = 0xF2,
SONG_SELECT = 0xF3,
TUNE_REQUEST = 0xF6,
TIMING_CLOCK = 0xF8,
START = 0xFA,
CONTINUE = 0xFB,
STOP = 0xFC,
ACTIVE_SENSING = 0xFE,
SYSTEM_RESET = 0xFF,
};
enum class MouseButton {
NONE = 0,
LEFT = 1,
RIGHT = 2,
MIDDLE = 3,
WHEEL_UP = 4,
WHEEL_DOWN = 5,
WHEEL_LEFT = 6,
WHEEL_RIGHT = 7,
MB_XBUTTON1 = 8, // "XBUTTON1" is a reserved word on Windows.
MB_XBUTTON2 = 9, // "XBUTTON2" is a reserved word on Windows.
};
enum class MouseButtonMask {
LEFT = (1 << (int(MouseButton::LEFT) - 1)),
RIGHT = (1 << (int(MouseButton::RIGHT) - 1)),
MIDDLE = (1 << (int(MouseButton::MIDDLE) - 1)),
MB_XBUTTON1 = (1 << (int(MouseButton::MB_XBUTTON1) - 1)),
MB_XBUTTON2 = (1 << (int(MouseButton::MB_XBUTTON2) - 1)),
};
inline MouseButtonMask mouse_button_to_mask(MouseButton button) {
return MouseButtonMask(1 << ((int)button - 1));
}
#endif // INPUT_ENUMS_H