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2af2a84a03
========== -NOTIFICATION_WM_QUIT fixed on android (seems tha way this is reported changed in newer sdk) -WIP implementation of APK Expansion APIs for publishing games larger than 50mb in Play Store -Feaures in the new tutorials are all present in the sourcecode -This (hopefully) should get rid of the animation list order getting corrupted -Improved 3D Scene Importer (Skeletons, Animations and other stuff were not being merged). Anything missing? -In code editor, the automatic syntax checker will only use file_exists() to check preload() else it might freeze the editor too much while typing if the preload is a big resource -Fixed bugs in PolygonPathFinder, stil pending to do a node and a demo |
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.. | ||
export | ||
globals | ||
java | ||
libs | ||
android_native_app_glue.c | ||
android_native_app_glue.h | ||
AndroidManifest.xml.template | ||
audio_driver_jandroid.cpp | ||
audio_driver_jandroid.h | ||
audio_driver_opensl.cpp | ||
audio_driver_opensl.h | ||
detect.py | ||
dir_access_android.cpp | ||
dir_access_android.h | ||
dir_access_jandroid.cpp | ||
dir_access_jandroid.h | ||
file_access_android.cpp | ||
file_access_android.h | ||
file_access_jandroid.cpp | ||
file_access_jandroid.h | ||
godot_android.cpp | ||
ifaddrs_android.cpp | ||
ifaddrs_android.h | ||
java_bind.cpp | ||
java_bind.h | ||
java_glue.cpp | ||
java_glue.h | ||
logo.png | ||
os_android.cpp | ||
os_android.h | ||
platform_config.h | ||
project.properties.template | ||
SCsub | ||
sign.sh | ||
thread_jandroid.cpp | ||
thread_jandroid.h |