mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
108 lines
4.3 KiB
C++
108 lines
4.3 KiB
C++
/**************************************************************************/
|
|
/* editor_debugger_plugin.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef EDITOR_DEBUGGER_PLUGIN_H
|
|
#define EDITOR_DEBUGGER_PLUGIN_H
|
|
|
|
#include "scene/gui/control.h"
|
|
|
|
class ScriptEditorDebugger;
|
|
|
|
class EditorDebuggerSession : public RefCounted {
|
|
GDCLASS(EditorDebuggerSession, RefCounted);
|
|
|
|
private:
|
|
HashSet<Control *> tabs;
|
|
|
|
ScriptEditorDebugger *debugger = nullptr;
|
|
|
|
void _breaked(bool p_really_did, bool p_can_debug, const String &p_message, bool p_has_stackdump);
|
|
void _started();
|
|
void _stopped();
|
|
void _debugger_gone_away();
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void detach_debugger();
|
|
|
|
void add_session_tab(Control *p_tab);
|
|
void remove_session_tab(Control *p_tab);
|
|
void send_message(const String &p_message, const Array &p_args = Array());
|
|
void toggle_profiler(const String &p_profiler, bool p_enable, const Array &p_data = Array());
|
|
bool is_breaked();
|
|
bool is_debuggable();
|
|
bool is_active();
|
|
|
|
void set_breakpoint(const String &p_path, int p_line, bool p_enabled);
|
|
|
|
EditorDebuggerSession(ScriptEditorDebugger *p_debugger);
|
|
~EditorDebuggerSession();
|
|
};
|
|
|
|
class EditorDebuggerPlugin : public RefCounted {
|
|
GDCLASS(EditorDebuggerPlugin, RefCounted);
|
|
|
|
private:
|
|
List<Ref<EditorDebuggerSession>> sessions;
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
void create_session(ScriptEditorDebugger *p_debugger);
|
|
void clear();
|
|
|
|
virtual void setup_session(int p_idx);
|
|
virtual bool capture(const String &p_message, const Array &p_data, int p_session);
|
|
virtual bool has_capture(const String &p_capture) const;
|
|
|
|
Ref<EditorDebuggerSession> get_session(int p_session_id);
|
|
Array get_sessions();
|
|
|
|
GDVIRTUAL3R(bool, _capture, const String &, const Array &, int);
|
|
GDVIRTUAL1RC(bool, _has_capture, const String &);
|
|
GDVIRTUAL1(_setup_session, int);
|
|
|
|
virtual void goto_script_line(const Ref<Script> &p_script, int p_line);
|
|
virtual void breakpoints_cleared_in_tree();
|
|
virtual void breakpoint_set_in_tree(const Ref<Script> &p_script, int p_line, bool p_enabled);
|
|
|
|
GDVIRTUAL2(_goto_script_line, const Ref<Script> &, int);
|
|
GDVIRTUAL0(_breakpoints_cleared_in_tree);
|
|
GDVIRTUAL3(_breakpoint_set_in_tree, const Ref<Script> &, int, bool);
|
|
|
|
EditorDebuggerPlugin();
|
|
~EditorDebuggerPlugin();
|
|
};
|
|
|
|
#endif // EDITOR_DEBUGGER_PLUGIN_H
|