mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 13:43:15 +00:00
a30e5805af
- Document using convex decomposition in the editor. - Mention that "trimesh" is synonymous with a concave collision shape. - Add performance hints for each collision shape.
21 lines
990 B
XML
21 lines
990 B
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="SegmentShape2D" inherits="Shape2D" version="4.0" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Segment shape resource for 2D physics.
|
|
</brief_description>
|
|
<description>
|
|
2D segment shape to be added as a [i]direct[/i] child of a [PhysicsBody2D] or [Area2D] using a [CollisionShape2D] node. Consists of two points, [code]a[/code] and [code]b[/code].
|
|
[b]Performance:[/b] Being a primitive collision shape, [SegmentShape2D] is fast to check collisions against (though not as fast as [CircleShape2D]).
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="a" type="Vector2" setter="set_a" getter="get_a" default="Vector2(0, 0)">
|
|
The segment's first point position.
|
|
</member>
|
|
<member name="b" type="Vector2" setter="set_b" getter="get_b" default="Vector2(0, 10)">
|
|
The segment's second point position.
|
|
</member>
|
|
</members>
|
|
</class>
|