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d95794ec8a
As many open source projects have started doing it, we're removing the current year from the copyright notice, so that we don't need to bump it every year. It seems like only the first year of publication is technically relevant for copyright notices, and even that seems to be something that many companies stopped listing altogether (in a version controlled codebase, the commits are a much better source of date of publication than a hardcoded copyright statement). We also now list Godot Engine contributors first as we're collectively the current maintainers of the project, and we clarify that the "exclusive" copyright of the co-founders covers the timespan before opensourcing (their further contributions are included as part of Godot Engine contributors). Also fixed "cf." Frenchism - it's meant as "refer to / see".
144 lines
5.6 KiB
C++
144 lines
5.6 KiB
C++
/**************************************************************************/
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/* editor_debugger_server.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "editor_debugger_server.h"
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#include "core/io/marshalls.h"
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#include "core/io/tcp_server.h"
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#include "core/os/mutex.h"
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#include "core/os/thread.h"
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#include "editor/editor_log.h"
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#include "editor/editor_node.h"
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#include "editor/editor_settings.h"
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class EditorDebuggerServerTCP : public EditorDebuggerServer {
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private:
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Ref<TCPServer> server;
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String endpoint;
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public:
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static EditorDebuggerServer *create(const String &p_protocol);
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virtual void poll() override {}
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virtual String get_uri() const override;
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virtual Error start(const String &p_uri) override;
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virtual void stop() override;
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virtual bool is_active() const override;
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virtual bool is_connection_available() const override;
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virtual Ref<RemoteDebuggerPeer> take_connection() override;
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EditorDebuggerServerTCP();
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};
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EditorDebuggerServer *EditorDebuggerServerTCP::create(const String &p_protocol) {
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ERR_FAIL_COND_V(p_protocol != "tcp://", nullptr);
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return memnew(EditorDebuggerServerTCP);
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}
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EditorDebuggerServerTCP::EditorDebuggerServerTCP() {
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server.instantiate();
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}
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String EditorDebuggerServerTCP::get_uri() const {
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return endpoint;
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}
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Error EditorDebuggerServerTCP::start(const String &p_uri) {
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// Default host and port
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String bind_host = (String)EDITOR_GET("network/debug/remote_host");
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int bind_port = (int)EDITOR_GET("network/debug/remote_port");
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// Optionally override
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if (!p_uri.is_empty() && p_uri != "tcp://") {
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String scheme, path;
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Error err = p_uri.parse_url(scheme, bind_host, bind_port, path);
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ERR_FAIL_COND_V(err != OK, ERR_INVALID_PARAMETER);
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ERR_FAIL_COND_V(!bind_host.is_valid_ip_address() && bind_host != "*", ERR_INVALID_PARAMETER);
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}
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// Try listening on ports
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const int max_attempts = 5;
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for (int attempt = 1;; ++attempt) {
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const Error err = server->listen(bind_port, bind_host);
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if (err == OK) {
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break;
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}
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if (attempt >= max_attempts) {
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EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, remote debugging unavailable.", bind_port), EditorLog::MSG_TYPE_ERROR);
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return err;
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}
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int last_port = bind_port++;
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EditorNode::get_log()->add_message(vformat("Cannot listen on port %d, trying %d instead.", last_port, bind_port), EditorLog::MSG_TYPE_WARNING);
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}
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// Endpoint that the client should connect to
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endpoint = vformat("tcp://%s:%d", bind_host, bind_port);
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return OK;
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}
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void EditorDebuggerServerTCP::stop() {
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server->stop();
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}
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bool EditorDebuggerServerTCP::is_active() const {
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return server->is_listening();
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}
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bool EditorDebuggerServerTCP::is_connection_available() const {
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return server->is_listening() && server->is_connection_available();
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}
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Ref<RemoteDebuggerPeer> EditorDebuggerServerTCP::take_connection() {
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ERR_FAIL_COND_V(!is_connection_available(), Ref<RemoteDebuggerPeer>());
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return memnew(RemoteDebuggerPeerTCP(server->take_connection()));
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}
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/// EditorDebuggerServer
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HashMap<StringName, EditorDebuggerServer::CreateServerFunc> EditorDebuggerServer::protocols;
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EditorDebuggerServer *EditorDebuggerServer::create(const String &p_protocol) {
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ERR_FAIL_COND_V(!protocols.has(p_protocol), nullptr);
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return protocols[p_protocol](p_protocol);
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}
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void EditorDebuggerServer::register_protocol_handler(const String &p_protocol, CreateServerFunc p_func) {
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ERR_FAIL_COND(protocols.has(p_protocol));
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protocols[p_protocol] = p_func;
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}
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void EditorDebuggerServer::initialize() {
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register_protocol_handler("tcp://", EditorDebuggerServerTCP::create);
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}
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void EditorDebuggerServer::deinitialize() {
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protocols.clear();
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}
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