godot/tests/scene/test_texture_progress_bar.h
arkology d692b7bdde Improve set_radial_initial_angle by removing loops
Replace two while loops with fposmodp.
Document radial_initial_angle wrapping.
Add testcases for set_radial_initial_angle()
2024-11-14 20:20:20 +03:00

93 lines
4.5 KiB
C++

/**************************************************************************/
/* test_texture_progress_bar.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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#ifndef TEST_TEXTURE_PROGRESS_BAR_H
#define TEST_TEXTURE_PROGRESS_BAR_H
#include "scene/gui/texture_progress_bar.h"
#include "tests/test_macros.h"
namespace TestTextureProgressBar {
TEST_CASE("[SceneTree][TextureProgressBar]") {
TextureProgressBar *texture_progress_bar = memnew(TextureProgressBar);
SUBCASE("[TextureProgressBar] set_radial_initial_angle() should wrap angle between 0 and 360 degrees (inclusive).") {
texture_progress_bar->set_radial_initial_angle(0.0);
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)0.0));
texture_progress_bar->set_radial_initial_angle(360.0);
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)360.0));
texture_progress_bar->set_radial_initial_angle(30.5);
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
texture_progress_bar->set_radial_initial_angle(-30.5);
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
texture_progress_bar->set_radial_initial_angle(36000 + 30.5);
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
texture_progress_bar->set_radial_initial_angle(-(36000 + 30.5));
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)(360 - 30.5)));
}
SUBCASE("[TextureProgressBar] set_radial_initial_angle() should not set non-finite values.") {
texture_progress_bar->set_radial_initial_angle(30.5);
ERR_PRINT_OFF;
texture_progress_bar->set_radial_initial_angle(INFINITY);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
ERR_PRINT_OFF;
texture_progress_bar->set_radial_initial_angle(-INFINITY);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
ERR_PRINT_OFF;
texture_progress_bar->set_radial_initial_angle(NAN);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
ERR_PRINT_OFF;
texture_progress_bar->set_radial_initial_angle(-NAN);
ERR_PRINT_ON;
CHECK(Math::is_equal_approx(texture_progress_bar->get_radial_initial_angle(), (float)30.5));
}
memdelete(texture_progress_bar);
}
} // namespace TestTextureProgressBar
#endif // TEST_TEXTURE_PROGRESS_BAR_H