mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
119 lines
4.8 KiB
C++
119 lines
4.8 KiB
C++
/**************************************************************************/
|
|
/* portable_compressed_texture.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef PORTABLE_COMPRESSED_TEXTURE_H
|
|
#define PORTABLE_COMPRESSED_TEXTURE_H
|
|
|
|
#include "scene/resources/texture.h"
|
|
|
|
class BitMap;
|
|
|
|
class PortableCompressedTexture2D : public Texture2D {
|
|
GDCLASS(PortableCompressedTexture2D, Texture2D);
|
|
|
|
public:
|
|
enum DataFormat {
|
|
DATA_FORMAT_UNDEFINED,
|
|
DATA_FORMAT_IMAGE,
|
|
DATA_FORMAT_PNG,
|
|
DATA_FORMAT_WEBP,
|
|
DATA_FORMAT_BASIS_UNIVERSAL,
|
|
};
|
|
|
|
enum CompressionMode {
|
|
COMPRESSION_MODE_LOSSLESS,
|
|
COMPRESSION_MODE_LOSSY,
|
|
COMPRESSION_MODE_BASIS_UNIVERSAL,
|
|
COMPRESSION_MODE_S3TC,
|
|
COMPRESSION_MODE_ETC2,
|
|
COMPRESSION_MODE_BPTC,
|
|
};
|
|
|
|
private:
|
|
CompressionMode compression_mode = COMPRESSION_MODE_LOSSLESS;
|
|
static bool keep_all_compressed_buffers;
|
|
bool keep_compressed_buffer = false;
|
|
Vector<uint8_t> compressed_buffer;
|
|
Size2 size;
|
|
Size2 size_override;
|
|
bool mipmaps = false;
|
|
Image::Format format = Image::FORMAT_L8;
|
|
|
|
mutable RID texture;
|
|
mutable Ref<BitMap> alpha_cache;
|
|
|
|
bool image_stored = false;
|
|
|
|
protected:
|
|
Vector<uint8_t> _get_data() const;
|
|
void _set_data(const Vector<uint8_t> &p_data);
|
|
|
|
static void _bind_methods();
|
|
|
|
public:
|
|
CompressionMode get_compression_mode() const;
|
|
void create_from_image(const Ref<Image> &p_image, CompressionMode p_compression_mode, bool p_normal_map = false, float p_lossy_quality = 0.8);
|
|
|
|
Image::Format get_format() const;
|
|
|
|
void update(const Ref<Image> &p_image);
|
|
Ref<Image> get_image() const override;
|
|
|
|
int get_width() const override;
|
|
int get_height() const override;
|
|
|
|
virtual RID get_rid() const override;
|
|
|
|
bool has_alpha() const override;
|
|
virtual void draw(RID p_canvas_item, const Point2 &p_pos, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
|
|
virtual void draw_rect(RID p_canvas_item, const Rect2 &p_rect, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false) const override;
|
|
virtual void draw_rect_region(RID p_canvas_item, const Rect2 &p_rect, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false, bool p_clip_uv = true) const override;
|
|
|
|
bool is_pixel_opaque(int p_x, int p_y) const override;
|
|
|
|
virtual void set_path(const String &p_path, bool p_take_over = false) override;
|
|
|
|
void set_size_override(const Size2 &p_size);
|
|
Size2 get_size_override() const;
|
|
|
|
void set_keep_compressed_buffer(bool p_keep);
|
|
bool is_keeping_compressed_buffer() const;
|
|
|
|
static void set_keep_all_compressed_buffers(bool p_keep);
|
|
static bool is_keeping_all_compressed_buffers();
|
|
|
|
PortableCompressedTexture2D();
|
|
~PortableCompressedTexture2D();
|
|
};
|
|
|
|
VARIANT_ENUM_CAST(PortableCompressedTexture2D::CompressionMode)
|
|
|
|
#endif // PORTABLE_COMPRESSED_TEXTURE_H
|