mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
34 lines
1.5 KiB
XML
34 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
||
<class name="VisualShaderNodeTransformVecMult" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
||
<brief_description>
|
||
Multiplies a [Transform3D] and a [Vector3] within the visual shader graph.
|
||
</brief_description>
|
||
<description>
|
||
A multiplication operation on a transform (4×4 matrix) and a vector, with support for different multiplication operators.
|
||
</description>
|
||
<tutorials>
|
||
</tutorials>
|
||
<members>
|
||
<member name="operator" type="int" setter="set_operator" getter="get_operator" enum="VisualShaderNodeTransformVecMult.Operator" default="0">
|
||
The multiplication type to be performed. See [enum Operator] for options.
|
||
</member>
|
||
</members>
|
||
<constants>
|
||
<constant name="OP_AxB" value="0" enum="Operator">
|
||
Multiplies transform [code]a[/code] by the vector [code]b[/code].
|
||
</constant>
|
||
<constant name="OP_BxA" value="1" enum="Operator">
|
||
Multiplies vector [code]b[/code] by the transform [code]a[/code].
|
||
</constant>
|
||
<constant name="OP_3x3_AxB" value="2" enum="Operator">
|
||
Multiplies transform [code]a[/code] by the vector [code]b[/code], skipping the last row and column of the transform.
|
||
</constant>
|
||
<constant name="OP_3x3_BxA" value="3" enum="Operator">
|
||
Multiplies vector [code]b[/code] by the transform [code]a[/code], skipping the last row and column of the transform.
|
||
</constant>
|
||
<constant name="OP_MAX" value="4" enum="Operator">
|
||
Represents the size of the [enum Operator] enum.
|
||
</constant>
|
||
</constants>
|
||
</class>
|