mirror of
https://github.com/godotengine/godot.git
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122 lines
4.7 KiB
Python
122 lines
4.7 KiB
Python
#!/usr/bin/env python
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Import('env')
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from compat import byte_to_str
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def make_cs_files_header(src, dst):
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with open(dst, 'w') as header:
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header.write('/* This is an automatically generated file; DO NOT EDIT! OK THX */\n')
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header.write('#ifndef _CS_FILES_DATA_H\n')
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header.write('#define _CS_FILES_DATA_H\n\n')
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header.write('#include "map.h"\n')
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header.write('#include "ustring.h"\n')
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inserted_files = ''
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import os
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for file in os.listdir(src):
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if file.endswith('.cs'):
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with open(os.path.join(src, file), 'rb') as f:
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buf = f.read()
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decomp_size = len(buf)
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import zlib
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buf = zlib.compress(buf)
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name = os.path.splitext(file)[0]
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header.write('\nstatic const int _cs_' + name + '_compressed_size = ' + str(len(buf)) + ';\n')
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header.write('static const int _cs_' + name + '_uncompressed_size = ' + str(decomp_size) + ';\n')
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header.write('static const unsigned char _cs_' + name + '_compressed[] = { ')
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for i, buf_idx in enumerate(range(len(buf))):
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if i > 0:
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header.write(', ')
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header.write(byte_to_str(buf[buf_idx]))
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inserted_files += '\tr_files.insert(\"' + file + '\", ' \
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'CompressedFile(_cs_' + name + '_compressed_size, ' \
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'_cs_' + name + '_uncompressed_size, ' \
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'_cs_' + name + '_compressed));\n'
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header.write(' };\n')
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header.write('\nstruct CompressedFile\n' '{\n'
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'\tint compressed_size;\n' '\tint uncompressed_size;\n' '\tconst unsigned char* data;\n'
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'\n\tCompressedFile(int p_comp_size, int p_uncomp_size, const unsigned char* p_data)\n'
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'\t{\n' '\t\tcompressed_size = p_comp_size;\n' '\t\tuncompressed_size = p_uncomp_size;\n'
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'\t\tdata = p_data;\n' '\t}\n' '\n\tCompressedFile() {}\n' '};\n'
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'\nvoid get_compressed_files(Map<String, CompressedFile>& r_files)\n' '{\n' + inserted_files + '}\n'
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)
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header.write('#endif // _CS_FILES_DATA_H')
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env.add_source_files(env.modules_sources, '*.cpp')
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env.add_source_files(env.modules_sources, 'mono_gd/*.cpp')
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env.add_source_files(env.modules_sources, 'utils/*.cpp')
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if env['tools']:
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env.add_source_files(env.modules_sources, 'editor/*.cpp')
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make_cs_files_header('glue/cs_files', 'glue/cs_compressed.gen.h')
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vars = Variables()
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vars.Add(BoolVariable('mono_glue', 'Build with the mono glue sources', True))
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vars.Update(env)
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# Glue sources
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if env['mono_glue']:
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env.add_source_files(env.modules_sources, 'glue/*.cpp')
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else:
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env.Append(CPPDEFINES = [ 'MONO_GLUE_DISABLED' ])
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if ARGUMENTS.get('yolo_copy', False):
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env.Append(CPPDEFINES = [ 'YOLO_COPY' ])
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# Build GodotSharpTools solution
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import os
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import subprocess
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import mono_reg_utils as monoreg
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def mono_build_solution(source, target, env):
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if os.name == 'nt':
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msbuild_tools_path = monoreg.find_msbuild_tools_path_reg()
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if not msbuild_tools_path:
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raise RuntimeError('Cannot find MSBuild Tools Path in the registry')
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msbuild_path = os.path.join(msbuild_tools_path, 'MSBuild.exe')
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else:
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msbuild_path = 'msbuild'
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output_path = os.path.abspath(os.path.join(str(target[0]), os.pardir))
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msbuild_args = [
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msbuild_path,
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os.path.abspath(str(source[0])),
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'/p:Configuration=Release',
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'/p:OutputPath=' + output_path
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]
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msbuild_env = os.environ.copy()
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# Needed when running from Developer Command Prompt for VS
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if 'PLATFORM' in msbuild_env:
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del msbuild_env['PLATFORM']
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msbuild_alt_paths = [ 'xbuild' ]
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while True:
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try:
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subprocess.check_call(msbuild_args, env = msbuild_env)
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break
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except subprocess.CalledProcessError:
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raise RuntimeError('GodotSharpTools build failed')
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except OSError:
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if os.name != 'nt':
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if not msbuild_alt_paths:
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raise RuntimeError('Could not find commands msbuild or xbuild')
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# Try xbuild
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msbuild_args[0] = msbuild_alt_paths.pop(0)
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else:
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raise RuntimeError('Could not find command MSBuild.exe')
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mono_sln_builder = Builder(action = mono_build_solution)
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env.Append(BUILDERS = { 'MonoBuildSolution' : mono_sln_builder })
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env.MonoBuildSolution(
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os.path.join(Dir('#bin').abspath, 'GodotSharpTools.dll'),
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'editor/GodotSharpTools/GodotSharpTools.sln'
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)
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