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a48d0b5eef
This should greatly decrease latency for the most common use cases. A new function WebSocketPeer::set_no_delay will allow to configure it if so desired.
54 lines
3.1 KiB
C++
54 lines
3.1 KiB
C++
/*************************************************************************/
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/* websocket_peer.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "websocket_peer.h"
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GDCINULL(WebSocketPeer);
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WebSocketPeer::WebSocketPeer() {
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}
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WebSocketPeer::~WebSocketPeer() {
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}
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void WebSocketPeer::_bind_methods() {
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ClassDB::bind_method(D_METHOD("get_write_mode"), &WebSocketPeer::get_write_mode);
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ClassDB::bind_method(D_METHOD("set_write_mode", "mode"), &WebSocketPeer::set_write_mode);
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ClassDB::bind_method(D_METHOD("is_connected_to_host"), &WebSocketPeer::is_connected_to_host);
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ClassDB::bind_method(D_METHOD("was_string_packet"), &WebSocketPeer::was_string_packet);
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ClassDB::bind_method(D_METHOD("close", "code", "reason"), &WebSocketPeer::close, DEFVAL(1000), DEFVAL(""));
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ClassDB::bind_method(D_METHOD("get_connected_host"), &WebSocketPeer::get_connected_host);
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ClassDB::bind_method(D_METHOD("get_connected_port"), &WebSocketPeer::get_connected_port);
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ClassDB::bind_method(D_METHOD("set_no_delay", "enabled"), &WebSocketPeer::set_no_delay);
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BIND_ENUM_CONSTANT(WRITE_MODE_TEXT);
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BIND_ENUM_CONSTANT(WRITE_MODE_BINARY);
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}
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