godot/doc/classes/VisualShaderNodeTransformFunc.xml
Rémi Verschelde 81064cc239
Doctool: Remove version attribute from XML header
We don't use that info for anything, and it generates unnecessary diffs
every time we bump the minor version (and CI failures if we forget to
sync some files from opt-in modules (mono, text_server_fb).
2023-07-06 10:08:21 +02:00

28 lines
1.1 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="VisualShaderNodeTransformFunc" inherits="VisualShaderNode" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
<brief_description>
Computes a [Transform3D] function within the visual shader graph.
</brief_description>
<description>
Computes an inverse or transpose function on the provided [Transform3D].
</description>
<tutorials>
</tutorials>
<members>
<member name="function" type="int" setter="set_function" getter="get_function" enum="VisualShaderNodeTransformFunc.Function" default="0">
The function to be computed. See [enum Function] for options.
</member>
</members>
<constants>
<constant name="FUNC_INVERSE" value="0" enum="Function">
Perform the inverse operation on the [Transform3D] matrix.
</constant>
<constant name="FUNC_TRANSPOSE" value="1" enum="Function">
Perform the transpose operation on the [Transform3D] matrix.
</constant>
<constant name="FUNC_MAX" value="2" enum="Function">
Represents the size of the [enum Function] enum.
</constant>
</constants>
</class>