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81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
38 lines
1.8 KiB
XML
38 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ConfirmationDialog" inherits="AcceptDialog" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
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<brief_description>
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A dialog used for confirmation of actions.
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</brief_description>
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<description>
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A dialog used for confirmation of actions. This window is similar to [AcceptDialog], but pressing its Cancel button can have a different outcome from pressing the OK button. The order of the two buttons varies depending on the host OS.
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To get cancel action, you can use:
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[codeblocks]
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[gdscript]
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get_cancel_button().pressed.connect(self.canceled)
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[/gdscript]
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[csharp]
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GetCancelButton().Pressed += Canceled;
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[/csharp]
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[/codeblocks]
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</description>
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<tutorials>
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</tutorials>
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<methods>
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<method name="get_cancel_button">
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<return type="Button" />
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<description>
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Returns the cancel button.
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[b]Warning:[/b] This is a required internal node, removing and freeing it may cause a crash. If you wish to hide it or any of its children, use their [member CanvasItem.visible] property.
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</description>
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</method>
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</methods>
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<members>
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<member name="cancel_button_text" type="String" setter="set_cancel_button_text" getter="get_cancel_button_text" default=""Cancel"">
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The text displayed by the cancel button (see [method get_cancel_button]).
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</member>
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<member name="min_size" type="Vector2i" setter="set_min_size" getter="get_min_size" overrides="Window" default="Vector2i(200, 70)" />
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<member name="size" type="Vector2i" setter="set_size" getter="get_size" overrides="Window" default="Vector2i(200, 100)" />
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<member name="title" type="String" setter="set_title" getter="get_title" overrides="Window" default=""Please Confirm..."" />
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</members>
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</class>
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