godot/drivers/gles3/effects
A Thousand Ships 308dbb8c63
[Core] Add scalar versions of Vector* min/max/clamp/snap(ped)
Convenience for a number of cases operating on single values
2024-05-02 10:31:13 +02:00
..
copy_effects.cpp [Core] Add scalar versions of Vector* min/max/clamp/snap(ped) 2024-05-02 10:31:13 +02:00
copy_effects.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
cubemap_filter.cpp Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
cubemap_filter.h Add reflection probe support to compatibility renderer using 2 probe approach. 2024-04-09 16:53:28 +10:00
glow.cpp Consistently use system_fbo instead of binding 0 as it is needed for iOS devices 2024-02-25 13:52:41 -08:00
glow.h Implement glow/bloom on compatibility renderer 2024-02-19 13:29:43 +11:00
post_effects.cpp Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
post_effects.h Add adjustments and color correction to Compatibility renderer 2024-04-25 12:24:51 -07:00
SCsub Add clipping, backbuffer, and CanvasGroups to 2D GLES3 renderer 2022-05-24 11:00:34 -07:00