mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
34 lines
1.8 KiB
XML
34 lines
1.8 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="XRHandModifier3D" inherits="SkeletonModifier3D" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
A node for driving hand meshes from [XRHandTracker] data.
|
|
</brief_description>
|
|
<description>
|
|
This node uses hand tracking data from an [XRHandTracker] to pose the skeleton of a hand mesh.
|
|
Positioning of hands is performed by creating an [XRNode3D] ancestor of the hand mesh driven by the same [XRHandTracker].
|
|
The hand tracking position-data is scaled by [member Skeleton3D.motion_scale] when applied to the skeleton, which can be used to adjust the tracked hand to match the scale of the hand model.
|
|
</description>
|
|
<tutorials>
|
|
<link title="XR documentation index">$DOCS_URL/tutorials/xr/index.html</link>
|
|
</tutorials>
|
|
<members>
|
|
<member name="bone_update" type="int" setter="set_bone_update" getter="get_bone_update" enum="XRHandModifier3D.BoneUpdate" default="0">
|
|
Specifies the type of updates to perform on the bones.
|
|
</member>
|
|
<member name="hand_tracker" type="StringName" setter="set_hand_tracker" getter="get_hand_tracker" default="&"/user/hand_tracker/left"">
|
|
The name of the [XRHandTracker] registered with [XRServer] to obtain the hand tracking data from.
|
|
</member>
|
|
</members>
|
|
<constants>
|
|
<constant name="BONE_UPDATE_FULL" value="0" enum="BoneUpdate">
|
|
The skeleton's bones are fully updated (both position and rotation) to match the tracked bones.
|
|
</constant>
|
|
<constant name="BONE_UPDATE_ROTATION_ONLY" value="1" enum="BoneUpdate">
|
|
The skeleton's bones are only rotated to align with the tracked bones, preserving bone length.
|
|
</constant>
|
|
<constant name="BONE_UPDATE_MAX" value="2" enum="BoneUpdate">
|
|
Represents the size of the [enum BoneUpdate] enum.
|
|
</constant>
|
|
</constants>
|
|
</class>
|