godot/core/variant
A Thousand Ships 203d3be200
[Core] Add way to check if a signal has any connections
Added to `Object` and `Signal`
2024-09-20 16:39:09 +02:00
..
array.cpp Merge pull request #95449 from SlashScreen/array_functions 2024-09-20 16:06:13 +02:00
array.h Merge pull request #95449 from SlashScreen/array_functions 2024-09-20 16:06:13 +02:00
binder_common.h binder_common: Fix uninitialized marshalling 2024-08-09 05:15:54 +00:00
callable_bind.cpp Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
callable_bind.h Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
callable.cpp [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
callable.h [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
container_type_validate.h [Core] Replace ERR_FAIL_COND with ERR_FAIL_NULL where applicable 2023-09-11 19:45:49 +02:00
dictionary.cpp Core: Fix operator[] for typed dictionaries 2024-09-12 11:10:17 -05:00
dictionary.h Core: Fix operator[] for typed dictionaries 2024-09-12 11:10:17 -05:00
method_ptrcall.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
native_ptr.h Enforce template syntax typename over class 2024-03-07 22:39:09 -06:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Add metadata for char16_t and char32_t 2024-09-12 02:15:55 +02:00
typed_array.h [Core] Fix sharing of typed arrays from constructor 2024-05-07 09:52:17 +02:00
typed_dictionary.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_call.cpp [Core] Add way to check if a signal has any connections 2024-09-20 16:39:09 +02:00
variant_callable.cpp Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
variant_callable.h Add methods to get argument count of methods 2024-03-10 11:02:43 +01:00
variant_construct.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_construct.h Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_destruct.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_destruct.h Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_internal.h Remove unused initialize_ref 2024-07-03 13:32:50 -07:00
variant_op.cpp Add PackedVector4Array Variant type 2024-05-03 00:58:27 +02:00
variant_op.h Revert "Make freed object different than null in comparison operators" 2024-07-01 14:11:43 +02:00
variant_parser.cpp Implement typed dictionaries 2024-09-04 10:27:26 -05:00
variant_parser.h Use compatible text resource format when possible 2024-04-23 12:04:44 +08:00
variant_setget.cpp Core: Fix operator[] for typed dictionaries 2024-09-12 11:10:17 -05:00
variant_setget.h Use Core/Scene stringnames consistently 2024-05-13 23:41:07 +02:00
variant_utility.cpp Add support for Transform2D/3D in lerp() 2024-09-03 16:59:15 +03:00
variant_utility.h Add const lvalue ref to core/* container parameters 2024-02-14 11:20:36 -03:00
variant.cpp Core: Сheck r_error after calling callp() 2024-08-30 21:09:30 +03:00
variant.h Merge pull request #94679 from rune-scape/remove-unused-initialize_ref 2024-08-28 00:12:16 +02:00