mirror of
https://github.com/godotengine/godot.git
synced 2024-11-25 21:52:51 +00:00
32625145c8
* GIProbe is now VoxelGI * BakedLightmap is now LightmapGI As godot adds more ways to provide GI (as an example, SDFGI in 4.0), the different techniques (which have different pros/cons) need to be properly named to avoid confusion.
75 lines
3.3 KiB
C++
75 lines
3.3 KiB
C++
/*************************************************************************/
|
|
/* voxel_gi_editor_plugin.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
|
|
#ifndef VOXEL_GIEDITORPLUGIN_H
|
|
#define VOXEL_GIEDITORPLUGIN_H
|
|
|
|
#include "editor/editor_node.h"
|
|
#include "editor/editor_plugin.h"
|
|
#include "scene/3d/voxel_gi.h"
|
|
#include "scene/resources/material.h"
|
|
|
|
class VoxelGIEditorPlugin : public EditorPlugin {
|
|
GDCLASS(VoxelGIEditorPlugin, EditorPlugin);
|
|
|
|
VoxelGI *voxel_gi;
|
|
|
|
HBoxContainer *bake_hb;
|
|
Label *bake_info;
|
|
Button *bake;
|
|
EditorNode *editor;
|
|
|
|
EditorFileDialog *probe_file;
|
|
|
|
static EditorProgress *tmp_progress;
|
|
static void bake_func_begin(int p_steps);
|
|
static void bake_func_step(int p_step, const String &p_description);
|
|
static void bake_func_end();
|
|
|
|
void _bake();
|
|
void _voxel_gi_save_path_and_bake(const String &p_path);
|
|
|
|
protected:
|
|
static void _bind_methods();
|
|
void _notification(int p_what);
|
|
|
|
public:
|
|
virtual String get_name() const override { return "VoxelGI"; }
|
|
bool has_main_screen() const override { return false; }
|
|
virtual void edit(Object *p_object) override;
|
|
virtual bool handles(Object *p_object) const override;
|
|
virtual void make_visible(bool p_visible) override;
|
|
|
|
VoxelGIEditorPlugin(EditorNode *p_node);
|
|
~VoxelGIEditorPlugin();
|
|
};
|
|
|
|
#endif // VOXEL_GIEDITORPLUGIN_H
|