godot/servers/rendering
Juan Linietsky 4ffc0d6b3f Refactored shadowmapping.
- Made shadow bias size independent, so it will remain when changing light or camera size.
- Implemented normal offset bias, which greatly enhances quality.
- Added transmission to subsurface scattering
- Reimplemented shadow filter modes

Closes #17260
2020-04-08 11:19:43 -03:00
..
rasterizer_rd Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rasterizer.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rasterizer.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rendering_device.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_device.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_canvas.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rendering_server_scene.cpp Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rendering_server_scene.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
rendering_server_viewport.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_viewport.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_wrap_mt.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_wrap_mt.h Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_language.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
shader_types.cpp Refactored shadowmapping. 2020-04-08 11:19:43 -03:00
shader_types.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00