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* Tweens were changed from Node to RefCounted. New API is inspired by DOTween. * Tweens are created and managed by SceneTree, similar to SceneTreeTimer, which makes them ultra cheap to use a lot. * Animating with Tweens is done by creating sequences of Tweeners. You create them from code and they autostart by default (fire-and-forget). * There are 4 Tweeners that cover the former Tween functionality: PropertyTweener, IntervalTweener, CallbackTweener and MethodTweener. * The methods were simplified a lot. Long argument lists are replaced with chained calls on Tweens and Tweeners. * Tweeners by default execute in sequence, so it's easy to create complex chained animations. * You can bind a Tween to a node. Tween will be removed automatically when the bound node is freed.
278 lines
7.8 KiB
C++
278 lines
7.8 KiB
C++
/*************************************************************************/
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/* tween.h */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#ifndef TWEEN_H
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#define TWEEN_H
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#include "core/object/ref_counted.h"
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class Tween;
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class Node;
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class Tweener : public RefCounted {
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GDCLASS(Tweener, RefCounted);
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public:
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virtual void set_tween(Ref<Tween> p_tween);
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virtual void start() = 0;
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virtual bool step(float &r_delta) = 0;
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protected:
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static void _bind_methods();
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Ref<Tween> tween;
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float elapsed_time = 0;
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bool finished = false;
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};
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class PropertyTweener;
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class IntervalTweener;
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class CallbackTweener;
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class MethodTweener;
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class Tween : public RefCounted {
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GDCLASS(Tween, RefCounted);
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public:
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enum TweenProcessMode {
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TWEEN_PROCESS_PHYSICS,
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TWEEN_PROCESS_IDLE,
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};
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enum TweenPauseMode {
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TWEEN_PAUSE_BOUND,
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TWEEN_PAUSE_STOP,
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TWEEN_PAUSE_PROCESS,
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};
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enum TransitionType {
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TRANS_LINEAR,
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TRANS_SINE,
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TRANS_QUINT,
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TRANS_QUART,
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TRANS_QUAD,
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TRANS_EXPO,
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TRANS_ELASTIC,
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TRANS_CUBIC,
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TRANS_CIRC,
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TRANS_BOUNCE,
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TRANS_BACK,
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TRANS_MAX
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};
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enum EaseType {
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EASE_IN,
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EASE_OUT,
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EASE_IN_OUT,
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EASE_OUT_IN,
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EASE_MAX
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};
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private:
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TweenProcessMode process_mode = TweenProcessMode::TWEEN_PROCESS_IDLE;
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TweenPauseMode pause_mode = TweenPauseMode::TWEEN_PAUSE_STOP;
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TransitionType default_transition = TransitionType::TRANS_LINEAR;
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EaseType default_ease = EaseType::EASE_IN_OUT;
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ObjectID bound_node;
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Vector<List<Ref<Tweener>>> tweeners;
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int current_step = -1;
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int loops = 1;
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int loops_done = 0;
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float speed_scale = 1;
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bool is_bound = false;
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bool started = false;
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bool running = true;
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bool dead = false;
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bool invalid = true;
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bool default_parallel = false;
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bool parallel_enabled = false;
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typedef real_t (*interpolater)(real_t t, real_t b, real_t c, real_t d);
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static interpolater interpolaters[TRANS_MAX][EASE_MAX];
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void start_tweeners();
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protected:
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static void _bind_methods();
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public:
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Ref<PropertyTweener> tween_property(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
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Ref<IntervalTweener> tween_interval(float p_time);
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Ref<CallbackTweener> tween_callback(Callable p_callback);
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Ref<MethodTweener> tween_method(Callable p_callback, float p_from, float p_to, float p_duration);
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Ref<Tween> append(Ref<Tweener> p_tweener);
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bool custom_step(float p_delta);
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void stop();
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void pause();
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void play();
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void kill();
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bool is_running();
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void set_valid(bool p_valid);
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bool is_valid();
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Ref<Tween> bind_node(Node *p_node);
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Ref<Tween> set_process_mode(TweenProcessMode p_mode);
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TweenProcessMode get_process_mode();
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Ref<Tween> set_pause_mode(TweenPauseMode p_mode);
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TweenPauseMode get_pause_mode();
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Ref<Tween> set_parallel(bool p_parallel);
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Ref<Tween> set_loops(int p_loops);
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Ref<Tween> set_speed_scale(float p_speed);
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Ref<Tween> set_trans(TransitionType p_trans);
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TransitionType get_trans();
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Ref<Tween> set_ease(EaseType p_ease);
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EaseType get_ease();
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Ref<Tween> parallel();
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Ref<Tween> chain();
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real_t run_equation(TransitionType p_trans_type, EaseType p_ease_type, real_t t, real_t b, real_t c, real_t d);
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Variant interpolate_variant(Variant p_initial_val, Variant p_delta_val, float p_time, float p_duration, Tween::TransitionType p_trans, Tween::EaseType p_ease);
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Variant calculate_delta_value(Variant p_intial_val, Variant p_final_val);
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bool step(float p_delta);
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bool should_pause();
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Tween() {}
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};
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VARIANT_ENUM_CAST(Tween::TweenPauseMode);
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VARIANT_ENUM_CAST(Tween::TweenProcessMode);
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VARIANT_ENUM_CAST(Tween::TransitionType);
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VARIANT_ENUM_CAST(Tween::EaseType);
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class PropertyTweener : public Tweener {
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GDCLASS(PropertyTweener, Tweener);
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public:
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Ref<PropertyTweener> from(Variant p_value);
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Ref<PropertyTweener> from_current();
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Ref<PropertyTweener> as_relative();
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Ref<PropertyTweener> set_trans(Tween::TransitionType p_trans);
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Ref<PropertyTweener> set_ease(Tween::EaseType p_ease);
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Ref<PropertyTweener> set_delay(float p_delay);
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void set_tween(Ref<Tween> p_tween) override;
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void start() override;
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bool step(float &r_delta) override;
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PropertyTweener(Object *p_target, NodePath p_property, Variant p_to, float p_duration);
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PropertyTweener();
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protected:
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static void _bind_methods();
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private:
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ObjectID target;
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Vector<StringName> property;
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Variant initial_val;
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Variant base_final_val;
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Variant final_val;
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Variant delta_val;
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float duration = 0;
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Tween::TransitionType trans_type = Tween::TRANS_MAX; // This is set inside set_tween();
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Tween::EaseType ease_type = Tween::EASE_MAX;
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float delay = 0;
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bool do_continue = true;
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bool relative = false;
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};
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class IntervalTweener : public Tweener {
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GDCLASS(IntervalTweener, Tweener);
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public:
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void start() override;
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bool step(float &r_delta) override;
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IntervalTweener(float p_time);
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IntervalTweener();
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private:
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float duration = 0;
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};
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class CallbackTweener : public Tweener {
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GDCLASS(CallbackTweener, Tweener);
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public:
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Ref<CallbackTweener> set_delay(float p_delay);
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void start() override;
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bool step(float &r_delta) override;
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CallbackTweener(Callable p_callback);
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CallbackTweener();
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protected:
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static void _bind_methods();
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private:
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Callable callback;
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float delay = 0;
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};
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class MethodTweener : public Tweener {
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GDCLASS(MethodTweener, Tweener);
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public:
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Ref<MethodTweener> set_trans(Tween::TransitionType p_trans);
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Ref<MethodTweener> set_ease(Tween::EaseType p_ease);
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Ref<MethodTweener> set_delay(float p_delay);
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void set_tween(Ref<Tween> p_tween) override;
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void start() override;
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bool step(float &r_delta) override;
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MethodTweener(Callable p_callback, float p_from, float p_to, float p_duration);
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MethodTweener();
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protected:
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static void _bind_methods();
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private:
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float duration = 0;
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float delay = 0;
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Tween::TransitionType trans_type = Tween::TRANS_MAX;
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Tween::EaseType ease_type = Tween::EASE_MAX;
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Ref<Tween> tween;
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Variant initial_val;
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Variant delta_val;
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Callable callback;
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};
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#endif
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