godot/scene/resources/sphere_shape_3d.h
Hugo Locurcio f008e98ea2
Decrease SphereShape3D's default radius to 0.5 to match primitive mesh
The SphereMesh primitive mesh's size was recently decreased, but
unlike other primitive meshes, the sphere shape's radius wasn't
adjusted accordingly.
2022-05-22 08:46:01 +02:00

56 lines
2.6 KiB
C++

/*************************************************************************/
/* sphere_shape_3d.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
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/* "Software"), to deal in the Software without restriction, including */
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#ifndef SPHERE_SHAPE_3D_H
#define SPHERE_SHAPE_3D_H
#include "scene/resources/shape_3d.h"
class SphereShape3D : public Shape3D {
GDCLASS(SphereShape3D, Shape3D);
float radius = 0.5f;
protected:
static void _bind_methods();
virtual void _update_shape() override;
public:
void set_radius(float p_radius);
float get_radius() const;
virtual Vector<Vector3> get_debug_mesh_lines() const override;
virtual real_t get_enclosing_radius() const override;
SphereShape3D();
};
#endif // SPHERE_SHAPE_H