godot/scene/gui/popup.h
Markus Sauermann fa02d19fd1 Fix internal events not being delivered to some Window types
`AcceptDialog`, `Popup` and `PopupMenu` no longer subscribe to
"window_input" signal, because that is only sent if it is not an
internal signal.

Instead they receive events in `_input_from_window`. They ensure that
the event is also propagated to their super-function, just like
previously the signals would be treated.
2023-11-14 20:29:17 +01:00

93 lines
3.3 KiB
C++

/**************************************************************************/
/* popup.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef POPUP_H
#define POPUP_H
#include "scene/main/window.h"
#include "core/templates/local_vector.h"
class Panel;
class Popup : public Window {
GDCLASS(Popup, Window);
LocalVector<Window *> visible_parents;
bool popped_up = false;
struct ThemeCache {
Ref<StyleBox> panel_style;
} theme_cache;
void _initialize_visible_parents();
void _deinitialize_visible_parents();
protected:
void _close_pressed();
virtual Rect2i _popup_adjust_rect() const override;
virtual void _input_from_window(const Ref<InputEvent> &p_event) override;
void _notification(int p_what);
void _validate_property(PropertyInfo &p_property) const;
static void _bind_methods();
virtual void _parent_focused();
virtual void _post_popup() override;
public:
Popup();
~Popup();
};
class PopupPanel : public Popup {
GDCLASS(PopupPanel, Popup);
Panel *panel = nullptr;
struct ThemeCache {
Ref<StyleBox> panel_style;
} theme_cache;
protected:
void _update_child_rects();
void _notification(int p_what);
static void _bind_methods();
virtual Size2 _get_contents_minimum_size() const override;
public:
PopupPanel();
};
#endif // POPUP_H