godot/modules/websocket
Fabio Alessandrelli 3114bda4e1 [WS] Implement wslay unbuffered message parsing
Ensure we never read more than we can store during poll.

Raise default max packets to 4096 to maintain the same performance for
the first 2048 packets.
2024-11-12 17:19:39 +01:00
..
doc_classes [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
editor Parse fragment from URL 2024-09-27 19:42:30 +08:00
config.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
emws_peer.cpp Parse fragment from URL 2024-09-27 19:42:30 +08:00
emws_peer.h Set clang-format RemoveSemicolon rule to true 2024-10-25 13:49:43 -04:00
library_godot_websocket.js Merge pull request #79407 from zaevi/fix_web_websocket-close-reason 2023-10-13 11:42:41 +02:00
packet_buffer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
register_types.cpp Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
register_types.h One Copyright Update to rule them all 2023-01-05 13:25:55 +01:00
remote_debugger_peer_websocket.cpp Reduce and prevent unnecessary random-access to List 2024-05-04 16:08:55 +02:00
remote_debugger_peer_websocket.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00
websocket_multiplayer_peer.cpp Replace error checks against size with is_empty 2024-02-09 12:50:15 +01:00
websocket_multiplayer_peer.h Style: Harmonize header includes in modules 2023-06-15 14:35:45 +02:00
websocket_peer.cpp [WebSocket] Add optional heartbeat via "ping" control frames. 2024-11-07 15:18:46 +01:00
websocket_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.cpp [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00
wsl_peer.h [WS] Implement wslay unbuffered message parsing 2024-11-12 17:19:39 +01:00