mirror of
https://github.com/godotengine/godot.git
synced 2024-11-24 21:22:48 +00:00
fe34c45d2a
This helps, for importers spitting out new resources to the res:// filesystem to actually hash them to generate deterministic UIDs. This PR also fixes the determinism for translations.
129 lines
5.4 KiB
C++
129 lines
5.4 KiB
C++
/**************************************************************************/
|
|
/* resource_importer_layered_texture.h */
|
|
/**************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* https://godotengine.org */
|
|
/**************************************************************************/
|
|
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
|
|
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/**************************************************************************/
|
|
|
|
#ifndef RESOURCE_IMPORTER_LAYERED_TEXTURE_H
|
|
#define RESOURCE_IMPORTER_LAYERED_TEXTURE_H
|
|
|
|
#include "core/io/image.h"
|
|
#include "core/io/resource_importer.h"
|
|
#include "core/object/ref_counted.h"
|
|
|
|
class CompressedTexture2D;
|
|
|
|
class LayeredTextureImport : public RefCounted {
|
|
GDCLASS(LayeredTextureImport, RefCounted);
|
|
|
|
public:
|
|
Image::CompressSource *csource = nullptr;
|
|
String save_path;
|
|
HashMap<StringName, Variant> options;
|
|
List<String> *platform_variants = nullptr;
|
|
Ref<Image> image = nullptr;
|
|
Array formats_imported;
|
|
Vector<Ref<Image>> *slices = nullptr;
|
|
int compress_mode = 0;
|
|
float lossy = 1.0;
|
|
int hdr_compression = 0;
|
|
bool mipmaps = true;
|
|
bool high_quality = false;
|
|
Image::UsedChannels used_channels = Image::USED_CHANNELS_RGBA;
|
|
virtual ~LayeredTextureImport() {}
|
|
};
|
|
|
|
class ResourceImporterLayeredTexture : public ResourceImporter {
|
|
GDCLASS(ResourceImporterLayeredTexture, ResourceImporter);
|
|
|
|
public:
|
|
enum Mode {
|
|
MODE_2D_ARRAY,
|
|
MODE_CUBEMAP,
|
|
MODE_CUBEMAP_ARRAY,
|
|
MODE_3D,
|
|
};
|
|
|
|
enum CubemapFormat {
|
|
CUBEMAP_FORMAT_1X6,
|
|
CUBEMAP_FORMAT_2X3,
|
|
CUBEMAP_FORMAT_3X2,
|
|
CUBEMAP_FORMAT_6X1,
|
|
};
|
|
|
|
enum TextureFlags {
|
|
TEXTURE_FLAGS_MIPMAPS = 1
|
|
};
|
|
|
|
private:
|
|
Mode mode;
|
|
static const char *compression_formats[];
|
|
|
|
protected:
|
|
static ResourceImporterLayeredTexture *singleton;
|
|
|
|
public:
|
|
void _check_compress_ctex(const String &p_source_file, Ref<LayeredTextureImport> r_texture_import);
|
|
|
|
static ResourceImporterLayeredTexture *get_singleton() { return singleton; }
|
|
virtual String get_importer_name() const override;
|
|
virtual String get_visible_name() const override;
|
|
virtual void get_recognized_extensions(List<String> *p_extensions) const override;
|
|
virtual String get_save_extension() const override;
|
|
virtual String get_resource_type() const override;
|
|
|
|
enum CompressMode {
|
|
COMPRESS_LOSSLESS,
|
|
COMPRESS_LOSSY,
|
|
COMPRESS_VRAM_COMPRESSED,
|
|
COMPRESS_VRAM_UNCOMPRESSED,
|
|
COMPRESS_BASIS_UNIVERSAL
|
|
};
|
|
|
|
virtual int get_preset_count() const override;
|
|
virtual String get_preset_name(int p_idx) const override;
|
|
|
|
virtual void get_import_options(const String &p_path, List<ImportOption> *r_options, int p_preset = 0) const override;
|
|
virtual bool get_option_visibility(const String &p_path, const String &p_option, const HashMap<StringName, Variant> &p_options) const override;
|
|
|
|
void _save_tex(Vector<Ref<Image>> p_images, const String &p_to_path, int p_compress_mode, float p_lossy, Image::CompressMode p_vram_compression, Image::CompressSource p_csource, Image::UsedChannels used_channels, bool p_mipmaps, bool p_force_po2);
|
|
|
|
virtual Error import(ResourceUID::ID p_source_id, const String &p_source_file, const String &p_save_path, const HashMap<StringName, Variant> &p_options, List<String> *r_platform_variants, List<String> *r_gen_files = nullptr, Variant *r_metadata = nullptr) override;
|
|
|
|
virtual bool are_import_settings_valid(const String &p_path, const Dictionary &p_meta) const override;
|
|
virtual String get_import_settings_string() const override;
|
|
|
|
virtual bool can_import_threaded() const override { return true; }
|
|
|
|
void set_mode(Mode p_mode) { mode = p_mode; }
|
|
|
|
ResourceImporterLayeredTexture(bool p_singleton = false);
|
|
~ResourceImporterLayeredTexture();
|
|
};
|
|
|
|
#endif // RESOURCE_IMPORTER_LAYERED_TEXTURE_H
|