godot/editor/editor_resource_picker.h
bjornmp 06998a3927 Enforce that custom nodes keep their original type
Enforce that custom nodes and resources created via the "Create New Node" dialog, should permanently retain their original type (script). This means:

- Type continuity: It should be impossible for the user to (accidentally) clear the original script of a custom node that was created via the "Create New Node" dialog.

- Extensibility: The user should be able to extend custom types as usual (create a script that inherits the original type and replace the original script of that node with his own). However, if he then clears his extension-script from that node later on, the custom type should revert to its original script instead of becoming a non-scripted type.
2024-10-22 18:18:16 +02:00

221 lines
7.1 KiB
C++

/**************************************************************************/
/* editor_resource_picker.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_RESOURCE_PICKER_H
#define EDITOR_RESOURCE_PICKER_H
#include "scene/gui/box_container.h"
class Button;
class ConfirmationDialog;
class EditorFileDialog;
class PopupMenu;
class TextureRect;
class Tree;
class TreeItem;
class EditorResourcePicker : public HBoxContainer {
GDCLASS(EditorResourcePicker, HBoxContainer);
String base_type;
Ref<Resource> edited_resource;
bool editable = true;
bool dropping = false;
Vector<String> inheritors_array;
mutable HashSet<StringName> allowed_types_without_convert;
mutable HashSet<StringName> allowed_types_with_convert;
Button *assign_button = nullptr;
TextureRect *preview_rect = nullptr;
Button *edit_button = nullptr;
EditorFileDialog *file_dialog = nullptr;
ConfirmationDialog *duplicate_resources_dialog = nullptr;
Tree *duplicate_resources_tree = nullptr;
Size2i assign_button_min_size = Size2i(1, 1);
enum MenuOption {
OBJ_MENU_LOAD,
OBJ_MENU_QUICKLOAD,
OBJ_MENU_INSPECT,
OBJ_MENU_CLEAR,
OBJ_MENU_MAKE_UNIQUE,
OBJ_MENU_MAKE_UNIQUE_RECURSIVE,
OBJ_MENU_SAVE,
OBJ_MENU_SAVE_AS,
OBJ_MENU_COPY,
OBJ_MENU_PASTE,
OBJ_MENU_SHOW_IN_FILE_SYSTEM,
TYPE_BASE_ID = 100,
CONVERT_BASE_ID = 1000,
};
Object *resource_owner = nullptr;
PopupMenu *edit_menu = nullptr;
void _update_resource_preview(const String &p_path, const Ref<Texture2D> &p_preview, const Ref<Texture2D> &p_small_preview, ObjectID p_obj);
void _resource_selected();
void _resource_changed();
void _file_selected(const String &p_path);
void _resource_saved(Object *p_resource);
void _update_menu();
void _update_menu_items();
void _edit_menu_cbk(int p_which);
void _button_draw();
void _button_input(const Ref<InputEvent> &p_event);
String _get_resource_type(const Ref<Resource> &p_resource) const;
void _ensure_allowed_types() const;
bool _is_drop_valid(const Dictionary &p_drag_data) const;
bool _is_type_valid(const String &p_type_name, const HashSet<StringName> &p_allowed_types) const;
bool _is_custom_type_script() const;
Variant get_drag_data_fw(const Point2 &p_point, Control *p_from);
bool can_drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from) const;
void drop_data_fw(const Point2 &p_point, const Variant &p_data, Control *p_from);
void _ensure_resource_menu();
void _gather_resources_to_duplicate(const Ref<Resource> p_resource, TreeItem *p_item, const String &p_property_name = "") const;
void _duplicate_selected_resources();
protected:
virtual void _update_resource();
Button *get_assign_button() { return assign_button; }
static void _bind_methods();
void _notification(int p_what);
void set_assign_button_min_size(const Size2i &p_size);
GDVIRTUAL1(_set_create_options, Object *)
GDVIRTUAL1R(bool, _handle_menu_selected, int)
public:
void set_base_type(const String &p_base_type);
String get_base_type() const;
Vector<String> get_allowed_types() const;
void set_edited_resource(Ref<Resource> p_resource);
void set_edited_resource_no_check(Ref<Resource> p_resource);
Ref<Resource> get_edited_resource();
void set_toggle_mode(bool p_enable);
bool is_toggle_mode() const;
void set_toggle_pressed(bool p_pressed);
bool is_toggle_pressed() const;
void set_resource_owner(Object *p_object);
void set_editable(bool p_editable);
bool is_editable() const;
virtual void set_create_options(Object *p_menu_node);
virtual bool handle_menu_selected(int p_which);
EditorResourcePicker(bool p_hide_assign_button_controls = false);
};
class EditorScriptPicker : public EditorResourcePicker {
GDCLASS(EditorScriptPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SCRIPT = 50,
OBJ_MENU_EXTEND_SCRIPT = 51
};
Node *script_owner = nullptr;
protected:
static void _bind_methods();
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_script_owner(Node *p_owner);
Node *get_script_owner() const;
EditorScriptPicker();
};
class EditorShaderPicker : public EditorResourcePicker {
GDCLASS(EditorShaderPicker, EditorResourcePicker);
enum ExtraMenuOption {
OBJ_MENU_NEW_SHADER = 50,
};
ShaderMaterial *edited_material = nullptr;
int preferred_mode = -1;
public:
virtual void set_create_options(Object *p_menu_node) override;
virtual bool handle_menu_selected(int p_which) override;
void set_edited_material(ShaderMaterial *p_material);
ShaderMaterial *get_edited_material() const;
void set_preferred_mode(int p_preferred_mode);
EditorShaderPicker();
};
class EditorAudioStreamPicker : public EditorResourcePicker {
GDCLASS(EditorAudioStreamPicker, EditorResourcePicker);
uint64_t last_preview_version = 0;
Control *stream_preview_rect = nullptr;
enum {
MAX_TAGGED_FRAMES = 8
};
float tagged_frame_offsets[MAX_TAGGED_FRAMES];
uint32_t tagged_frame_offset_count = 0;
void _preview_draw();
virtual void _update_resource() override;
protected:
void _notification(int p_what);
public:
EditorAudioStreamPicker();
};
#endif // EDITOR_RESOURCE_PICKER_H