godot/editor/editor_main_screen.h
2024-10-30 11:42:17 -03:00

93 lines
3.6 KiB
C++

/**************************************************************************/
/* editor_main_screen.h */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#ifndef EDITOR_MAIN_SCREEN_H
#define EDITOR_MAIN_SCREEN_H
#include "scene/gui/panel_container.h"
class Button;
class ConfigFile;
class EditorPlugin;
class HBoxContainer;
class VBoxContainer;
class EditorMainScreen : public PanelContainer {
GDCLASS(EditorMainScreen, PanelContainer);
public:
enum EditorTable {
EDITOR_2D = 0,
EDITOR_3D,
EDITOR_SCRIPT,
EDITOR_GAME,
EDITOR_ASSETLIB,
};
private:
VBoxContainer *main_screen_vbox = nullptr;
EditorPlugin *selected_plugin = nullptr;
HBoxContainer *button_hb = nullptr;
Vector<Button *> buttons;
Vector<EditorPlugin *> editor_table;
int _get_current_main_editor() const;
protected:
void _notification(int p_what);
public:
void set_button_container(HBoxContainer *p_button_hb);
void save_layout_to_config(Ref<ConfigFile> p_config_file, const String &p_section) const;
void load_layout_from_config(Ref<ConfigFile> p_config_file, const String &p_section);
void set_button_enabled(int p_index, bool p_enabled);
bool is_button_enabled(int p_index) const;
void select_next();
void select_prev();
void select_by_name(const String &p_name);
void select(int p_index);
int get_selected_index() const;
int get_plugin_index(EditorPlugin *p_editor) const;
EditorPlugin *get_selected_plugin() const;
VBoxContainer *get_control() const;
void add_main_plugin(EditorPlugin *p_editor);
void remove_main_plugin(EditorPlugin *p_editor);
EditorMainScreen();
};
#endif // EDITOR_MAIN_SCREEN_H