mirror of
https://github.com/godotengine/godot.git
synced 2024-11-22 04:06:14 +00:00
81064cc239
We don't use that info for anything, and it generates unnecessary diffs every time we bump the minor version (and CI failures if we forget to sync some files from opt-in modules (mono, text_server_fb).
37 lines
3.0 KiB
XML
37 lines
3.0 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
|
|
<class name="CylinderMesh" inherits="PrimitiveMesh" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../class.xsd">
|
|
<brief_description>
|
|
Class representing a cylindrical [PrimitiveMesh].
|
|
</brief_description>
|
|
<description>
|
|
Class representing a cylindrical [PrimitiveMesh]. This class can be used to create cones by setting either the [member top_radius] or [member bottom_radius] properties to [code]0.0[/code].
|
|
</description>
|
|
<tutorials>
|
|
</tutorials>
|
|
<members>
|
|
<member name="bottom_radius" type="float" setter="set_bottom_radius" getter="get_bottom_radius" default="0.5">
|
|
Bottom radius of the cylinder. If set to [code]0.0[/code], the bottom faces will not be generated, resulting in a conic shape. See also [member cap_bottom].
|
|
</member>
|
|
<member name="cap_bottom" type="bool" setter="set_cap_bottom" getter="is_cap_bottom" default="true">
|
|
If [code]true[/code], generates a cap at the bottom of the cylinder. This can be set to [code]false[/code] to speed up generation and rendering when the cap is never seen by the camera. See also [member bottom_radius].
|
|
[b]Note:[/b] If [member bottom_radius] is [code]0.0[/code], cap generation is always skipped even if [member cap_bottom] is [code]true[/code].
|
|
</member>
|
|
<member name="cap_top" type="bool" setter="set_cap_top" getter="is_cap_top" default="true">
|
|
If [code]true[/code], generates a cap at the top of the cylinder. This can be set to [code]false[/code] to speed up generation and rendering when the cap is never seen by the camera. See also [member top_radius].
|
|
[b]Note:[/b] If [member top_radius] is [code]0.0[/code], cap generation is always skipped even if [member cap_top] is [code]true[/code].
|
|
</member>
|
|
<member name="height" type="float" setter="set_height" getter="get_height" default="2.0">
|
|
Full height of the cylinder.
|
|
</member>
|
|
<member name="radial_segments" type="int" setter="set_radial_segments" getter="get_radial_segments" default="64">
|
|
Number of radial segments on the cylinder. Higher values result in a more detailed cylinder/cone at the cost of performance.
|
|
</member>
|
|
<member name="rings" type="int" setter="set_rings" getter="get_rings" default="4">
|
|
Number of edge rings along the height of the cylinder. Changing [member rings] does not have any visual impact unless a shader or procedural mesh tool is used to alter the vertex data. Higher values result in more subdivisions, which can be used to create smoother-looking effects with shaders or procedural mesh tools (at the cost of performance). When not altering the vertex data using a shader or procedural mesh tool, [member rings] should be kept to its default value.
|
|
</member>
|
|
<member name="top_radius" type="float" setter="set_top_radius" getter="get_top_radius" default="0.5">
|
|
Top radius of the cylinder. If set to [code]0.0[/code], the top faces will not be generated, resulting in a conic shape. See also [member cap_top].
|
|
</member>
|
|
</members>
|
|
</class>
|