godot/core/extension
reduz 21637dfc25 Remove VARIANT_ARG* macros
* Very old macros from the time Godot was created.
* Limited arguments to 5 (then later changed to 8) in many places.
* They were replaced by C++11 Variadic Templates.
* Renamed methods that take argument pointers to have a "p" suffix. This was used in some places and not in others, so made it standard.
* Also added a dereference check for Variant*. Helped catch a couple of bugs.
2022-03-09 18:39:13 +01:00
..
extension_api_dump.cpp Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
extension_api_dump.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
gdnative_interface.cpp Remove VARIANT_ARG* macros 2022-03-09 18:39:13 +01:00
gdnative_interface.h Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
native_extension_manager.cpp Resolving suggestions on comment formatting. 2022-02-20 14:56:58 +01:00
native_extension_manager.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
native_extension.cpp Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
native_extension.h Reorder native extension types initialization, initializing editor last 2022-02-28 16:03:26 +01:00
SCsub Implement native extension system 2021-06-25 17:32:45 -03:00