godot/platform/iphone/joypad_iphone.h
Sergey Minakov bfc005d462 iOS: Vulkan support
Implemented Vulkan Support.
Use DisplayServer for rendering and input handling
Use single view for rendering in both GLES2 (not supported yet) and Vulkan
Use @available checks where it's required (otherwise compiler would fail compilation)
Simulator checks
2020-07-25 21:55:20 +02:00

51 lines
2.5 KiB
C++

/*************************************************************************/
/* joypad_iphone.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
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/*************************************************************************/
#import <GameController/GameController.h>
@interface JoypadIPhoneObserver : NSObject
- (void)startObserving;
- (void)startProcessing;
- (void)finishObserving;
@end
class JoypadIPhone {
private:
JoypadIPhoneObserver *observer;
public:
JoypadIPhone();
~JoypadIPhone();
void start_processing();
};