godot/scene
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
2d Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
3d Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
animation Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
audio Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
debugger Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
gui Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
main Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
resources Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
register_scene_types.cpp New lightmapper 2020-05-10 15:59:09 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp New lightmapper 2020-05-10 15:59:09 -03:00
scene_string_names.h New lightmapper 2020-05-10 15:59:09 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00