godot/core/input
Rémi Verschelde 1f6f364a56 Port member initialization from constructor to declaration (C++11)
Using `clang-tidy`'s `modernize-use-default-member-init` check and
manual review of the changes, and some extra manual changes that
`clang-tidy` failed to do.

Also went manually through all of `core` to find occurrences that
`clang-tidy` couldn't handle, especially all initializations done
in a constructor without using initializer lists.
2020-05-14 10:01:56 +02:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
input_event.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
input_map.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input_map.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
input.cpp Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
input.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
SCsub Input: Drop obsolete versions of SDL gamecontrollerdb 2020-04-28 14:51:44 +02:00