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77dd061345
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. |
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.. | ||
__init__.py | ||
api_solution_build.py | ||
gen_cs_glue_version.py | ||
godot_tools_build.py | ||
make_android_mono_config.py | ||
mono_android_config.xml | ||
mono_configure.py | ||
mono_reg_utils.py | ||
solution_builder.py |