godot/scene
Hugo Locurcio 1e5f0a86ca Allow more flexible adjustments of VisualInstance3D Lightmap Scale
Any floating-point value greater than 0.01 can now be used.
Prior to this change, only factors of 1×, 2× and 4× and 8× could be used.
2024-11-14 17:28:05 +01:00
..
2d Merge pull request #99030 from tracefree/obstacle_2d_transform 2024-11-12 09:28:03 -06:00
3d Allow more flexible adjustments of VisualInstance3D Lightmap Scale 2024-11-14 17:28:05 +01:00
animation Merge pull request #94372 from TokageItLab/advance-on-start 2024-11-13 08:33:57 -06:00
audio Add "Game" editor for better runtime debugging 2024-10-30 11:42:17 -03:00
debugger Merge pull request #98777 from AThousandShips/debug_no_3d_fix 2024-11-10 12:12:50 -06:00
gui Ignore paste action if clipboard is empty 2024-11-12 20:40:47 +01:00
main Merge pull request #98713 from dalexeev/core-fix-callable-get-bound-arguments 2024-11-12 12:13:04 -06:00
resources Curve: Check for finiteness before performing calculations in sample_baked() functions 2024-11-12 15:53:59 +01:00
theme Merge pull request #88530 from davthedev/tree-hover-items 2024-10-21 16:39:16 -05:00
property_list_helper.cpp Always store ID of PopupMenu items 2024-08-20 15:33:21 +02:00
property_list_helper.h Fix a bunch of orphan StringName errors at ProjectSettings/Editor exit 2024-07-09 19:38:52 +03:00
property_utils.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
property_utils.h
register_scene_types.cpp Merge pull request #98446 from TokageItLab/look-at-modifier 2024-11-12 09:27:35 -06:00
register_scene_types.h
scene_string_names.cpp Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
scene_string_names.h Enforce that custom nodes keep their original type 2024-10-22 18:18:16 +02:00
SCsub SCons: Add unobtrusive type hints in SCons files 2024-09-25 09:34:35 -05:00