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236 lines
12 KiB
C++
236 lines
12 KiB
C++
/**************************************************************************/
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/* display_server_android.h */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#ifndef DISPLAY_SERVER_ANDROID_H
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#define DISPLAY_SERVER_ANDROID_H
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#include "servers/display_server.h"
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#if defined(RD_ENABLED)
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class RenderingContextDriver;
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class RenderingDevice;
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#endif
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class DisplayServerAndroid : public DisplayServer {
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// No need to register with GDCLASS, it's platform-specific and nothing is added.
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String rendering_driver;
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// https://developer.android.com/reference/android/view/PointerIcon
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// mapping between Godot's cursor shape to Android's'
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int android_cursors[CURSOR_MAX] = {
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1000, //CURSOR_ARROW
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1008, //CURSOR_IBEAM
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1002, //CURSOR_POINTIN
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1007, //CURSOR_CROSS
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1004, //CURSOR_WAIT
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1004, //CURSOR_BUSY
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1021, //CURSOR_DRAG
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1021, //CURSOR_CAN_DRO
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1000, //CURSOR_FORBIDD (no corresponding icon in Android's icon so fallback to default)
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1015, //CURSOR_VSIZE
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1014, //CURSOR_HSIZE
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1017, //CURSOR_BDIAGSI
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1016, //CURSOR_FDIAGSI
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1020, //CURSOR_MOVE
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1015, //CURSOR_VSPLIT
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1014, //CURSOR_HSPLIT
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1003, //CURSOR_HELP
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};
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const int CURSOR_TYPE_NULL = 0;
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MouseMode mouse_mode = MouseMode::MOUSE_MODE_VISIBLE;
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bool keep_screen_on;
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bool swap_buffers_flag;
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CursorShape cursor_shape = CursorShape::CURSOR_ARROW;
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#if defined(RD_ENABLED)
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RenderingContextDriver *rendering_context = nullptr;
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RenderingDevice *rendering_device = nullptr;
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#endif
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NativeMenu *native_menu = nullptr;
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ObjectID window_attached_instance_id;
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Callable window_event_callback;
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Callable input_event_callback;
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Callable input_text_callback;
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Callable rect_changed_callback;
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Callable system_theme_changed;
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void _window_callback(const Callable &p_callable, const Variant &p_arg, bool p_deferred = false) const;
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static void _dispatch_input_events(const Ref<InputEvent> &p_event);
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public:
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static DisplayServerAndroid *get_singleton();
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virtual bool has_feature(Feature p_feature) const override;
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virtual String get_name() const override;
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virtual bool tts_is_speaking() const override;
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virtual bool tts_is_paused() const override;
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virtual TypedArray<Dictionary> tts_get_voices() const override;
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virtual void tts_speak(const String &p_text, const String &p_voice, int p_volume = 50, float p_pitch = 1.f, float p_rate = 1.f, int p_utterance_id = 0, bool p_interrupt = false) override;
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virtual void tts_pause() override;
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virtual void tts_resume() override;
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virtual void tts_stop() override;
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void emit_system_theme_changed();
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virtual bool is_dark_mode_supported() const override;
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virtual bool is_dark_mode() const override;
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virtual void set_system_theme_change_callback(const Callable &p_callable) override;
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virtual void clipboard_set(const String &p_text) override;
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virtual String clipboard_get() const override;
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virtual bool clipboard_has() const override;
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virtual TypedArray<Rect2> get_display_cutouts() const override;
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virtual Rect2i get_display_safe_area() const override;
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virtual void screen_set_keep_on(bool p_enable) override;
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virtual bool screen_is_kept_on() const override;
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virtual void screen_set_orientation(ScreenOrientation p_orientation, int p_screen = SCREEN_OF_MAIN_WINDOW) override;
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virtual ScreenOrientation screen_get_orientation(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int get_screen_count() const override;
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virtual int get_primary_screen() const override;
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virtual Point2i screen_get_position(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Size2i screen_get_size(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual Rect2i screen_get_usable_rect(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual int screen_get_dpi(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_scale(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual float screen_get_refresh_rate(int p_screen = SCREEN_OF_MAIN_WINDOW) const override;
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virtual bool is_touchscreen_available() const override;
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virtual void virtual_keyboard_show(const String &p_existing_text, const Rect2 &p_screen_rect = Rect2(), VirtualKeyboardType p_type = KEYBOARD_TYPE_DEFAULT, int p_max_length = -1, int p_cursor_start = -1, int p_cursor_end = -1) override;
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virtual void virtual_keyboard_hide() override;
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virtual int virtual_keyboard_get_height() const override;
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virtual void window_set_window_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_event_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_input_text_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_rect_changed_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_drop_files_callback(const Callable &p_callable, WindowID p_window = MAIN_WINDOW_ID) override;
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void send_window_event(WindowEvent p_event, bool p_deferred = false) const;
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void send_input_event(const Ref<InputEvent> &p_event) const;
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void send_input_text(const String &p_text) const;
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virtual Vector<WindowID> get_window_list() const override;
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virtual WindowID get_window_at_screen_position(const Point2i &p_position) const override;
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virtual int64_t window_get_native_handle(HandleType p_handle_type, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_attach_instance_id(ObjectID p_instance, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual ObjectID window_get_attached_instance_id(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_title(const String &p_title, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual int window_get_current_screen(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_current_screen(int p_screen, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Point2i window_get_position(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Point2i window_get_position_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_position(const Point2i &p_position, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_set_transient(WindowID p_window, WindowID p_parent) override;
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virtual void window_set_max_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_max_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_min_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_min_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_size(const Size2i p_size, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual Size2i window_get_size(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual Size2i window_get_size_with_decorations(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_mode(WindowMode p_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual WindowMode window_get_mode(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_is_maximize_allowed(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_set_flag(WindowFlags p_flag, bool p_enabled, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_get_flag(WindowFlags p_flag, WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual void window_request_attention(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual void window_move_to_foreground(WindowID p_window = MAIN_WINDOW_ID) override;
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virtual bool window_is_focused(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool window_can_draw(WindowID p_window = MAIN_WINDOW_ID) const override;
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virtual bool can_any_window_draw() const override;
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virtual void window_set_vsync_mode(DisplayServer::VSyncMode p_vsync_mode, WindowID p_window = MAIN_WINDOW_ID) override;
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virtual DisplayServer::VSyncMode window_get_vsync_mode(WindowID p_vsync_mode) const override;
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virtual void process_events() override;
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void process_accelerometer(const Vector3 &p_accelerometer);
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void process_gravity(const Vector3 &p_gravity);
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void process_magnetometer(const Vector3 &p_magnetometer);
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void process_gyroscope(const Vector3 &p_gyroscope);
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void _cursor_set_shape_helper(CursorShape p_shape, bool force = false);
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virtual void cursor_set_shape(CursorShape p_shape) override;
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virtual CursorShape cursor_get_shape() const override;
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virtual void cursor_set_custom_image(const Ref<Resource> &p_cursor, CursorShape p_shape = CURSOR_ARROW, const Vector2 &p_hotspot = Vector2()) override;
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virtual void mouse_set_mode(MouseMode p_mode) override;
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virtual MouseMode mouse_get_mode() const override;
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static DisplayServer *create_func(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
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static Vector<String> get_rendering_drivers_func();
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static void register_android_driver();
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void reset_window();
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void notify_surface_changed(int p_width, int p_height);
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virtual Point2i mouse_get_position() const override;
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virtual BitField<MouseButtonMask> mouse_get_button_state() const override;
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void reset_swap_buffers_flag();
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bool should_swap_buffers() const;
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virtual void swap_buffers() override;
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virtual void set_native_icon(const String &p_filename) override;
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virtual void set_icon(const Ref<Image> &p_icon) override;
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DisplayServerAndroid(const String &p_rendering_driver, WindowMode p_mode, DisplayServer::VSyncMode p_vsync_mode, uint32_t p_flags, const Vector2i *p_position, const Vector2i &p_resolution, int p_screen, Context p_context, Error &r_error);
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~DisplayServerAndroid();
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};
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#endif // DISPLAY_SERVER_ANDROID_H
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