godot/editor/fbx_importer_manager.cpp
Hugo Locurcio ea7baa4fdb
Tweak fbx2gltf file filter to remove naming restriction
This relaxes the naming restriction on fbx2gltf binaries,
as people may be renaming them then wondering why they've disappeared
from the dialog unless they select "All Files (*)" as a filter.
2023-01-16 10:20:40 +01:00

155 lines
5.9 KiB
C++

/**************************************************************************/
/* fbx_importer_manager.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
#include "fbx_importer_manager.h"
#include "editor/editor_scale.h"
#include "editor/editor_settings.h"
#include "scene/gui/link_button.h"
void FBXImporterManager::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_READY: {
connect("confirmed", callable_mp(this, &FBXImporterManager::_path_confirmed));
} break;
}
}
void FBXImporterManager::show_dialog(bool p_exclusive) {
String fbx2gltf_path = EDITOR_GET("filesystem/import/fbx/fbx2gltf_path");
fbx_path->set_text(fbx2gltf_path);
_validate_path(fbx2gltf_path);
set_flag(Window::FLAG_BORDERLESS, p_exclusive); // Avoid closing accidentally .
set_close_on_escape(!p_exclusive);
popup_centered();
}
void FBXImporterManager::_validate_path(const String &p_path) {
String error;
bool success = false;
if (p_path == "") {
error = TTR("Path to FBX2glTF executable is empty.");
} else if (!FileAccess::exists(p_path)) {
error = TTR("Path to FBX2glTF executable is invalid.");
} else {
List<String> args;
args.push_back("--version");
int exitcode;
Error err = OS::get_singleton()->execute(p_path, args, nullptr, &exitcode);
if (err == OK && exitcode == 0) {
success = true;
} else {
error = TTR("Error executing this file (wrong version or architecture).");
}
}
if (success) {
path_status->set_text(TTR("FBX2glTF executable is valid."));
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("success_color"), SNAME("Editor")));
get_ok_button()->set_disabled(false);
} else {
path_status->set_text(error);
path_status->add_theme_color_override("font_color", path_status->get_theme_color(SNAME("error_color"), SNAME("Editor")));
get_ok_button()->set_disabled(true);
}
}
void FBXImporterManager::_select_file(const String &p_path) {
fbx_path->set_text(p_path);
_validate_path(p_path);
}
void FBXImporterManager::_path_confirmed() {
String path = fbx_path->get_text();
EditorSettings::get_singleton()->set("filesystem/import/fbx/fbx2gltf_path", path);
EditorSettings::get_singleton()->save();
}
void FBXImporterManager::_browse_install() {
if (fbx_path->get_text() != String()) {
browse_dialog->set_current_file(fbx_path->get_text());
}
browse_dialog->popup_centered_ratio();
}
FBXImporterManager *FBXImporterManager::singleton = nullptr;
FBXImporterManager::FBXImporterManager() {
singleton = this;
set_title(TTR("Configure FBX Importer"));
VBoxContainer *vb = memnew(VBoxContainer);
vb->add_child(memnew(Label(TTR("FBX2glTF is required for importing FBX files.\nPlease download it and provide a valid path to the binary:"))));
LinkButton *lb = memnew(LinkButton);
lb->set_text(TTR("Click this link to download FBX2glTF"));
lb->set_uri("https://godotengine.org/fbx-import");
vb->add_child(lb);
HBoxContainer *hb = memnew(HBoxContainer);
fbx_path = memnew(LineEdit);
fbx_path->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->add_child(fbx_path);
fbx_path_browse = memnew(Button);
hb->add_child(fbx_path_browse);
fbx_path_browse->set_text(TTR("Browse"));
fbx_path_browse->connect("pressed", callable_mp(this, &FBXImporterManager::_browse_install));
hb->set_h_size_flags(Control::SIZE_EXPAND_FILL);
hb->set_custom_minimum_size(Size2(400 * EDSCALE, 0));
vb->add_child(hb);
path_status = memnew(Label);
vb->add_child(path_status);
add_child(vb);
fbx_path->connect("text_changed", callable_mp(this, &FBXImporterManager::_validate_path));
get_ok_button()->set_text(TTR("Confirm Path"));
browse_dialog = memnew(EditorFileDialog);
browse_dialog->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
browse_dialog->set_file_mode(EditorFileDialog::FILE_MODE_OPEN_FILE);
#ifdef WINDOWS_ENABLED
browse_dialog->add_filter("*.exe");
#endif
browse_dialog->connect("file_selected", callable_mp(this, &FBXImporterManager::_select_file));
add_child(browse_dialog);
}