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fe000277ea
This adds binds for GraphEdit/GraphElement/GraphNode, which were skipped before due to a rework. This also adds binds for Window, which was skipped before due to a complicated code organization. Also adds theme cache entries/direct cache access to a few places that previously missed it. Some theme properties are now exposed to other classes via friendships or public getters for convenience. This removes all string-based theme access from scene/ classes.
407 lines
13 KiB
C++
407 lines
13 KiB
C++
/**************************************************************************/
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/* color_mode.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "color_mode.h"
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#include "core/math/color.h"
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#include "scene/gui/slider.h"
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#include "thirdparty/misc/ok_color.h"
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ColorMode::ColorMode(ColorPicker *p_color_picker) {
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color_picker = p_color_picker;
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}
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String ColorModeRGB::get_slider_label(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
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return labels[idx];
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}
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float ColorModeRGB::get_slider_max(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
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Color color = color_picker->get_pick_color();
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return next_power_of_2(MAX(255, color.components[idx] * 255.0)) - 1;
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}
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float ColorModeRGB::get_slider_value(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider value.");
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return color_picker->get_pick_color().components[idx] * 255;
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}
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Color ColorModeRGB::get_color() const {
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Vector<float> values = color_picker->get_active_slider_values();
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Color color;
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for (int i = 0; i < 4; i++) {
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color.components[i] = values[i] / 255.0;
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}
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return color;
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}
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void ColorModeRGB::slider_draw(int p_which) {
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Vector<Vector2> pos;
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pos.resize(4);
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Vector<Color> col;
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col.resize(4);
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HSlider *slider = color_picker->get_slider(p_which);
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Size2 size = slider->get_size();
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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const real_t margin = 16 * color_picker->theme_cache.base_scale;
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->theme_cache.sample_bg, Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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} else {
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left_color = Color(
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p_which == 0 ? 0 : color.r,
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p_which == 1 ? 0 : color.g,
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p_which == 2 ? 0 : color.b);
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right_color = Color(
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p_which == 0 ? 1 : color.r,
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p_which == 1 ? 1 : color.g,
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p_which == 2 ? 1 : color.b);
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}
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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slider->draw_polygon(pos, col);
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}
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void ColorModeHSV::_value_changed() {
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Vector<float> values = color_picker->get_active_slider_values();
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if (values[1] > 0 || values[0] != cached_hue) {
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cached_hue = values[0];
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}
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if (values[2] > 0 || values[1] != cached_saturation) {
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cached_saturation = values[1];
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}
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}
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String ColorModeHSV::get_slider_label(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
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return labels[idx];
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}
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float ColorModeHSV::get_slider_max(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
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return slider_max[idx];
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}
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float ColorModeHSV::get_slider_value(int idx) const {
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switch (idx) {
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case 0: {
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if (color_picker->get_pick_color().get_s() > 0) {
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return color_picker->get_pick_color().get_h() * 360.0;
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} else {
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return cached_hue;
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}
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}
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case 1: {
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if (color_picker->get_pick_color().get_v() > 0) {
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return color_picker->get_pick_color().get_s() * 100.0;
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} else {
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return cached_saturation;
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}
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}
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case 2:
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return color_picker->get_pick_color().get_v() * 100.0;
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case 3:
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return Math::round(color_picker->get_pick_color().components[3] * 255.0);
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default:
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ERR_FAIL_V_MSG(0, "Couldn't get slider value.");
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}
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}
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Color ColorModeHSV::get_color() const {
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Vector<float> values = color_picker->get_active_slider_values();
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Color color;
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color.set_hsv(values[0] / 360.0, values[1] / 100.0, values[2] / 100.0, values[3] / 255.0);
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return color;
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}
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void ColorModeHSV::slider_draw(int p_which) {
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Vector<Vector2> pos;
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pos.resize(4);
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Vector<Color> col;
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col.resize(4);
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HSlider *slider = color_picker->get_slider(p_which);
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Size2 size = slider->get_size();
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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const real_t margin = 16 * color_picker->theme_cache.base_scale;
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->theme_cache.sample_bg, Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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} else if (p_which == 0) {
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float v = color.get_v();
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left_color = Color(v, v, v);
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right_color = left_color;
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} else {
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Color s_col;
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Color v_col;
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s_col.set_hsv(color.get_h(), 0, color.get_v());
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left_color = (p_which == 1) ? s_col : Color(0, 0, 0);
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float s_col_hue = (Math::is_zero_approx(color.get_s())) ? cached_hue / 360.0 : color.get_h();
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s_col.set_hsv(s_col_hue, 1, color.get_v());
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v_col.set_hsv(color.get_h(), color.get_s(), 1);
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right_color = (p_which == 1) ? s_col : v_col;
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}
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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slider->draw_polygon(pos, col);
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if (p_which == 0) { // H
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Ref<Texture2D> hue = color_picker->theme_cache.color_hue;
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slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false, Color::from_hsv(0, 0, color.get_v(), color.get_s()));
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}
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}
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String ColorModeRAW::get_slider_label(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
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return labels[idx];
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}
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float ColorModeRAW::get_slider_max(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
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return slider_max[idx];
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}
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float ColorModeRAW::get_slider_value(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider value.");
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return color_picker->get_pick_color().components[idx];
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}
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Color ColorModeRAW::get_color() const {
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Vector<float> values = color_picker->get_active_slider_values();
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Color color;
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for (int i = 0; i < 4; i++) {
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color.components[i] = values[i];
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}
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return color;
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}
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void ColorModeRAW::slider_draw(int p_which) {
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Vector<Vector2> pos;
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pos.resize(4);
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Vector<Color> col;
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col.resize(4);
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HSlider *slider = color_picker->get_slider(p_which);
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Size2 size = slider->get_size();
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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const real_t margin = 16 * color_picker->theme_cache.base_scale;
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->theme_cache.sample_bg, Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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slider->draw_polygon(pos, col);
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}
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}
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bool ColorModeRAW::apply_theme() const {
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for (int i = 0; i < 4; i++) {
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HSlider *slider = color_picker->get_slider(i);
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slider->remove_theme_icon_override("grabber");
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slider->remove_theme_icon_override("grabber_highlight");
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slider->remove_theme_style_override("slider");
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slider->remove_theme_constant_override("grabber_offset");
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}
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return true;
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}
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void ColorModeOKHSL::_value_changed() {
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Vector<float> values = color_picker->get_active_slider_values();
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if (values[1] > 0 || values[0] != cached_hue) {
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cached_hue = values[0];
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}
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if (values[2] > 0 || values[1] != cached_saturation) {
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cached_saturation = values[1];
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}
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}
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String ColorModeOKHSL::get_slider_label(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 3, String(), "Couldn't get slider label.");
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return labels[idx];
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}
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float ColorModeOKHSL::get_slider_max(int idx) const {
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ERR_FAIL_INDEX_V_MSG(idx, 4, 0, "Couldn't get slider max value.");
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return slider_max[idx];
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}
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float ColorModeOKHSL::get_slider_value(int idx) const {
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switch (idx) {
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case 0: {
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if (color_picker->get_pick_color().get_ok_hsl_s() > 0) {
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return color_picker->get_pick_color().get_ok_hsl_h() * 360.0;
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} else {
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return cached_hue;
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}
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}
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case 1: {
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if (color_picker->get_pick_color().get_ok_hsl_l() > 0) {
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return color_picker->get_pick_color().get_ok_hsl_s() * 100.0;
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} else {
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return cached_saturation;
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}
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}
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case 2:
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return color_picker->get_pick_color().get_ok_hsl_l() * 100.0;
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case 3:
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return Math::round(color_picker->get_pick_color().components[3] * 255.0);
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default:
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ERR_FAIL_V_MSG(0, "Couldn't get slider value.");
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}
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}
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Color ColorModeOKHSL::get_color() const {
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Vector<float> values = color_picker->get_active_slider_values();
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Color color;
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color.set_ok_hsl(values[0] / 360.0, values[1] / 100.0, values[2] / 100.0, values[3] / 255.0);
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return color;
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}
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void ColorModeOKHSL::slider_draw(int p_which) {
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HSlider *slider = color_picker->get_slider(p_which);
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Size2 size = slider->get_size();
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const real_t margin = 16 * color_picker->theme_cache.base_scale;
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Vector<Vector2> pos;
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Vector<Color> col;
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Color left_color;
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Color right_color;
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Color color = color_picker->get_pick_color();
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if (p_which == 2) { // L
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pos.resize(6);
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col.resize(6);
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left_color = Color(0, 0, 0);
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Color middle_color;
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float slider_hue = (Math::is_zero_approx(color.get_ok_hsl_s())) ? cached_hue / 360.0 : color.get_ok_hsl_h();
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float slider_sat = (Math::is_zero_approx(color.get_ok_hsl_l())) ? cached_saturation / 100.0 : color.get_ok_hsl_s();
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middle_color.set_ok_hsl(slider_hue, slider_sat, 0.5);
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right_color.set_ok_hsl(slider_hue, slider_sat, 1);
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col.set(0, left_color);
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col.set(1, middle_color);
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col.set(2, right_color);
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col.set(3, right_color);
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col.set(4, middle_color);
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col.set(5, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x * 0.5, 0));
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pos.set(2, Vector2(size.x, 0));
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pos.set(3, Vector2(size.x, margin));
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pos.set(4, Vector2(size.x * 0.5, margin));
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pos.set(5, Vector2(0, margin));
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} else {
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pos.resize(4);
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col.resize(4);
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if (p_which == ColorPicker::SLIDER_COUNT) {
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slider->draw_texture_rect(color_picker->theme_cache.sample_bg, Rect2(Point2(0, 0), Size2(size.x, margin)), true);
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left_color = color;
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left_color.a = 0;
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right_color = color;
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right_color.a = 1;
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} else if (p_which == 0) {
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float l = color.get_ok_hsl_l();
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left_color = Color(l, l, l);
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right_color = left_color;
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} else {
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left_color.set_ok_hsl(color.get_ok_hsl_h(), 0, color.get_ok_hsl_l());
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float s_col_hue = (Math::is_zero_approx(color.get_ok_hsl_s())) ? cached_hue / 360.0 : color.get_ok_hsl_h();
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right_color.set_ok_hsl(s_col_hue, 1, color.get_ok_hsl_l());
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}
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col.set(0, left_color);
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col.set(1, right_color);
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col.set(2, right_color);
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col.set(3, left_color);
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pos.set(0, Vector2(0, 0));
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pos.set(1, Vector2(size.x, 0));
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pos.set(2, Vector2(size.x, margin));
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pos.set(3, Vector2(0, margin));
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}
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slider->draw_polygon(pos, col);
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if (p_which == 0) { // H
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Ref<Texture2D> hue = color_picker->theme_cache.color_okhsl_hue;
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slider->draw_texture_rect(hue, Rect2(Vector2(), Vector2(size.x, margin)), false, Color::from_hsv(0, 0, color.get_ok_hsl_l() * 2.0, color.get_ok_hsl_s()));
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return;
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}
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}
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