godot/scene/3d
Juan Linietsky 1bea8e1eac New lightmapper
-Added LocalVector (needed it)
-Added stb_rect_pack (It's pretty cool, we could probably use it for other stuff too)
-Fixes and changes all around the place
-Added library for 128 bits fixed point (required for Delaunay3D)
2020-05-10 15:59:09 -03:00
..
area_3d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
area_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
audio_stream_player_3d.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
audio_stream_player_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
baked_lightmap.cpp New lightmapper 2020-05-10 15:59:09 -03:00
baked_lightmap.h New lightmapper 2020-05-10 15:59:09 -03:00
bone_attachment_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
bone_attachment_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
camera_3d.cpp Revert "Renamed plane's d to distance" 2020-05-10 16:47:11 +02:00
camera_3d.h Rename more 2D and 3D nodes to follow convention 2020-03-27 16:26:34 +01:00
collision_object_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
collision_object_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_polygon_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
collision_shape_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
collision_shape_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
cpu_particles_3d.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
cpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
decal.cpp Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
decal.h Fix texture check in decal setup 2020-04-15 12:06:02 -07:00
gi_probe.cpp New lightmapper 2020-05-10 15:59:09 -03:00
gi_probe.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
gpu_particles_3d.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
gpu_particles_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
immediate_geometry_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
immediate_geometry_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
light_3d.cpp Style: clang-format: Disable AllowShortCaseLabelsOnASingleLine 2020-05-10 13:13:54 +02:00
light_3d.h Fix typo in light3d (Texture -> Texture2D) 2020-04-15 14:09:48 +07:00
lightmap_probe.cpp New lightmapper 2020-05-10 15:59:09 -03:00
lightmap_probe.h New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper.cpp New lightmapper 2020-05-10 15:59:09 -03:00
lightmapper.h New lightmapper 2020-05-10 15:59:09 -03:00
listener_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
listener_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
mesh_instance_3d.cpp Fix get_active_material when a material is directly set on the mesh 2020-04-22 14:35:25 +02:00
mesh_instance_3d.h Add a method to retrieve active material from MeshInstance 2020-03-30 16:53:07 -07:00
multimesh_instance_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
multimesh_instance_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_3d.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
navigation_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_agent_3d.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
navigation_agent_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_obstacle_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_obstacle_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
navigation_region_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
navigation_region_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
node_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
node_3d.h Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
path_3d.cpp Handle huge offset values in Path2D and Path3D set_offset 2020-04-13 07:42:47 +02:00
path_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
physics_body_3d.cpp Style: clang-format: Disable AllowShortIfStatementsOnASingleLine 2020-05-10 13:12:16 +02:00
physics_body_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
physics_joint_3d.cpp Added missing spring enums for generic_6dof_joint 2020-05-02 21:49:56 +10:00
physics_joint_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
proximity_group_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
ray_cast_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
ray_cast_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
reflection_probe.cpp Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
reflection_probe.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
remote_transform_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
remote_transform_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_3d.cpp Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
skeleton_3d.h Add proper type to most public API uses of Array 2020-04-21 12:16:45 -03:00
skeleton_ik_3d.cpp Merge pull request #38203 from woollysammoth/multiple-ik-bug 2020-04-29 17:29:51 +02:00
skeleton_ik_3d.h Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
soft_body_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
soft_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
spring_arm_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
spring_arm_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
sprite_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
sprite_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
vehicle_body_3d.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
vehicle_body_3d.h Renaming of servers for coherency. 2020-03-27 15:21:27 -03:00
velocity_tracker_3d.cpp Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
velocity_tracker_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visibility_notifier_3d.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
visibility_notifier_3d.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
visual_instance_3d.cpp New lightmapper 2020-05-10 15:59:09 -03:00
visual_instance_3d.h New lightmapper 2020-05-10 15:59:09 -03:00
voxelizer.cpp New lightmapper 2020-05-10 15:59:09 -03:00
voxelizer.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
world_environment.cpp Change non-existent World to World3D 2020-04-18 11:00:51 +02:00
world_environment.h Renamed 2D and 3D nodes to make their types explicit 2020-03-27 14:54:04 +01:00
xr_nodes.cpp Revert "Renamed plane's d to distance" 2020-05-10 16:47:11 +02:00
xr_nodes.h Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00