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6631f66c2a
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor.
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
/*************************************************************************/
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/* separator.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "separator.h"
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Size2 Separator::get_minimum_size() const {
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Size2 ms(3, 3);
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if (orientation == VERTICAL) {
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ms.x = get_theme_constant(SNAME("separation"));
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} else { // HORIZONTAL
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ms.y = get_theme_constant(SNAME("separation"));
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}
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return ms;
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}
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void Separator::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_DRAW: {
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Size2i size = get_size();
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Ref<StyleBox> style = get_theme_stylebox(SNAME("separator"));
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Size2i ssize = style->get_minimum_size() + style->get_center_size();
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if (orientation == VERTICAL) {
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style->draw(get_canvas_item(), Rect2((size.x - ssize.x) / 2, 0, ssize.x, size.y));
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} else {
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style->draw(get_canvas_item(), Rect2(0, (size.y - ssize.y) / 2, size.x, ssize.y));
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}
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} break;
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}
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}
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Separator::Separator() {
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}
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Separator::~Separator() {
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}
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HSeparator::HSeparator() {
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orientation = HORIZONTAL;
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}
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VSeparator::VSeparator() {
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orientation = VERTICAL;
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}
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