godot/editor/editor_zoom_widget.h
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00

63 lines
2.8 KiB
C++

/*************************************************************************/
/* editor_zoom_widget.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
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/* "Software"), to deal in the Software without restriction, including */
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#ifndef EDITOR_ZOOM_WIDGET_H
#define EDITOR_ZOOM_WIDGET_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
class EditorZoomWidget : public HBoxContainer {
GDCLASS(EditorZoomWidget, HBoxContainer);
Button *zoom_minus;
Button *zoom_reset;
Button *zoom_plus;
float zoom = 1.0;
void _update_zoom_label();
void _button_zoom_minus();
void _button_zoom_reset();
void _button_zoom_plus();
protected:
void _notification(int p_what);
static void _bind_methods();
public:
EditorZoomWidget();
float get_zoom();
void set_zoom(float p_zoom);
void set_zoom_by_increments(int p_increment_count);
};
#endif // EDITOR_ZOOM_WIDGET_H