godot/scene
lawnjelly 1b5fa74e39 Discrete Level of Detail
Add scene side discrete level of detail.

New node `LOD` for UI, and `LODManager` within `World` for automatically updating child visibilities based on distance from cameras.
2024-02-10 18:54:25 +00:00
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2d Merge pull request #86786 from lawnjelly/calinou_sdf_fixed 2024-02-07 09:40:59 +01:00
3d Discrete Level of Detail 2024-02-10 18:54:25 +00:00
animation add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
audio Merge pull request #70514 from stmSi/fix-editor-hanging-audio-pitch-scale-nan 2023-02-17 12:15:27 +01:00
debugger Merge pull request #70584 from stmSi/3.x-save-branch-as-scene-not-working-in-remote-without-pausing 2023-01-20 12:12:46 +01:00
gui Fix signed distance field font rendering 2024-02-05 17:50:33 +00:00
main add ORMSpatialMaterial 2024-02-08 20:34:11 +01:00
resources Discrete Level of Detail 2024-02-10 18:54:25 +00:00
property_utils.cpp One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
property_utils.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
register_scene_types.cpp Discrete Level of Detail 2024-02-10 18:54:25 +00:00
register_scene_types.h One Copyright Update to rule them all 2023-01-10 15:26:54 +01:00
scene_string_names.cpp Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
scene_string_names.h Backporting #76859 to 3.x 2023-09-12 09:45:23 -05:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00