godot/core/bind
bruvzg 1af06d3d46
Rename scancode to keycode.
Add `physical_keycode` (keyboard layout independent keycodes) to InputEventKey and InputMap.
Fix non-latin keyboard layout keycodes on Linux/X11 (fallback to physical keycodes).
2020-02-25 12:30:33 +02:00
..
core_bind.cpp Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
core_bind.h Rename scancode to keycode. 2020-02-25 12:30:33 +02:00
SCsub SCons: Build core's thirdparty code in own environment 2018-09-28 11:40:41 +02:00