godot/servers
Rémi Verschelde 1aef3a42b2
Merge pull request #54448 from CakHuri/treshold-to-threshold
Repair mistyped of 'threshold' on several files.
2021-10-31 18:32:18 +01:00
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audio clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
camera Add placeholder textures to ensure CameraTexture / CameraFeed always have valid RIDs. 2021-08-13 12:32:01 +03:00
physics_2d Merge pull request #54124 from Uxeron/CenterOfMassRotationFix 2021-10-22 12:58:18 -07:00
physics_3d clang-format: Various fixes to comments alignment from clang-format 13 2021-10-28 15:43:36 +02:00
rendering Merge pull request #54448 from CakHuri/treshold-to-threshold 2021-10-31 18:32:18 +01:00
text Remove Scene dependency from the TextServer, use scalable hex box font instead of built-in bitmap one. 2021-10-03 00:22:10 +03:00
xr Fix double _get_tracking_status declaration 2021-10-20 17:39:08 +11:00
audio_server.cpp fix potential memory leak of AudioStreamPlaybackBusDetails in AudioServer::start_playback_stream() 2021-10-18 10:47:11 -04:00
audio_server.h Allow AudioStreamPlayer(2D) to provide pitch_scale on playback 2021-10-10 18:52:29 -03:00
camera_server.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server_headless.h Move alert function from DisplayServer to OS. 2021-07-22 21:50:35 +03:00
display_server.cpp Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
display_server.h Add GLES2 2D renderer + Linux display manager 2021-10-30 02:05:48 +02:00
navigation_server_2d.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_2d_wrap_mt.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
physics_server_2d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_2d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.cpp Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
physics_server_3d_wrap_mt.h Remove unimplemented methods 2021-10-21 18:44:25 +01:00
physics_server_3d.cpp Fix missing argument names in bindings 2021-10-09 00:20:10 +02:00
physics_server_3d.h Rename Godot Physics classes from *SW to Godot* 2021-10-18 17:01:10 -07:00
register_server_types.cpp Merge pull request #53980 from nekomatata/rename-godot-physics-classes 2021-10-19 08:24:02 +02:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
rendering_server.h Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog 2021-10-28 22:02:23 -07:00
SCsub Implement TextServer GDExtension interface, remove TextServer GDNative interface. 2021-10-01 15:13:29 +03:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Implement TextServer strip_diacritics function. 2021-10-28 10:12:57 +03:00
text_server.h Implement TextServer strip_diacritics function. 2021-10-28 10:12:57 +03:00
xr_server.cpp Add support for returning the play area from XRInterface 2021-10-19 21:17:04 +11:00
xr_server.h Rework XR positional trackers 2021-10-17 12:12:20 +11:00