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497 lines
15 KiB
C++
497 lines
15 KiB
C++
/**************************************************************************/
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/* shader_globals_editor.cpp */
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/**************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/**************************************************************************/
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/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
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/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/**************************************************************************/
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#include "shader_globals_editor.h"
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#include "core/config/project_settings.h"
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#include "editor/editor_node.h"
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#include "editor/editor_undo_redo_manager.h"
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#include "servers/rendering/shader_language.h"
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static const char *global_var_type_names[RS::GLOBAL_VAR_TYPE_MAX] = {
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"bool",
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"bvec2",
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"bvec3",
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"bvec4",
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"int",
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"ivec2",
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"ivec3",
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"ivec4",
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"rect2i",
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"uint",
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"uvec2",
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"uvec3",
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"uvec4",
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"float",
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"vec2",
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"vec3",
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"vec4",
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"color",
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"rect2",
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"mat2",
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"mat3",
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"mat4",
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"transform_2d",
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"transform",
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"sampler2D",
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"sampler2DArray",
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"sampler3D",
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"samplerCube",
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};
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class ShaderGlobalsEditorInterface : public Object {
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GDCLASS(ShaderGlobalsEditorInterface, Object)
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void _set_var(const StringName &p_name, const Variant &p_value, const Variant &p_prev_value) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Set Shader Global Variable"));
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undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_value);
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undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_set", p_name, p_prev_value);
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RS::GlobalShaderParameterType type = RS::get_singleton()->global_shader_parameter_get_type(p_name);
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Dictionary gv;
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gv["type"] = global_var_type_names[type];
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if (type >= RS::GLOBAL_VAR_TYPE_SAMPLER2D) {
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Ref<Resource> res = p_value;
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if (res.is_valid()) {
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gv["value"] = res->get_path();
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} else {
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gv["value"] = "";
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}
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} else {
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gv["value"] = p_value;
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}
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String path = "shader_globals/" + String(p_name);
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undo_redo->add_do_property(ProjectSettings::get_singleton(), path, gv);
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undo_redo->add_undo_property(ProjectSettings::get_singleton(), path, GLOBAL_GET(path));
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undo_redo->add_do_method(this, "_var_changed");
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undo_redo->add_undo_method(this, "_var_changed");
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block_update = true;
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undo_redo->commit_action();
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block_update = false;
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}
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void _var_changed() {
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emit_signal(SNAME("var_changed"));
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}
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protected:
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static void _bind_methods() {
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ClassDB::bind_method("_set_var", &ShaderGlobalsEditorInterface::_set_var);
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ClassDB::bind_method("_var_changed", &ShaderGlobalsEditorInterface::_var_changed);
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ADD_SIGNAL(MethodInfo("var_changed"));
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}
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bool _set(const StringName &p_name, const Variant &p_value) {
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Variant existing = RS::get_singleton()->global_shader_parameter_get(p_name);
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if (existing.get_type() == Variant::NIL) {
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return false;
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}
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call_deferred("_set_var", p_name, p_value, existing);
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return true;
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}
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bool _get(const StringName &p_name, Variant &r_ret) const {
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r_ret = RS::get_singleton()->global_shader_parameter_get(p_name);
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return r_ret.get_type() != Variant::NIL;
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}
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void _get_property_list(List<PropertyInfo> *p_list) const {
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Vector<StringName> variables;
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variables = RS::get_singleton()->global_shader_parameter_get_list();
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for (int i = 0; i < variables.size(); i++) {
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PropertyInfo pinfo;
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pinfo.name = variables[i];
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switch (RS::get_singleton()->global_shader_parameter_get_type(variables[i])) {
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case RS::GLOBAL_VAR_TYPE_BOOL: {
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pinfo.type = Variant::BOOL;
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} break;
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case RS::GLOBAL_VAR_TYPE_BVEC2: {
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pinfo.type = Variant::INT;
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pinfo.hint = PROPERTY_HINT_FLAGS;
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pinfo.hint_string = "x,y";
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} break;
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case RS::GLOBAL_VAR_TYPE_BVEC3: {
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pinfo.type = Variant::INT;
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pinfo.hint = PROPERTY_HINT_FLAGS;
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pinfo.hint_string = "x,y,z";
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} break;
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case RS::GLOBAL_VAR_TYPE_BVEC4: {
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pinfo.type = Variant::INT;
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pinfo.hint = PROPERTY_HINT_FLAGS;
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pinfo.hint_string = "x,y,z,w";
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} break;
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case RS::GLOBAL_VAR_TYPE_INT: {
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pinfo.type = Variant::INT;
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} break;
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case RS::GLOBAL_VAR_TYPE_IVEC2: {
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pinfo.type = Variant::VECTOR2I;
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} break;
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case RS::GLOBAL_VAR_TYPE_IVEC3: {
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pinfo.type = Variant::VECTOR3I;
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} break;
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case RS::GLOBAL_VAR_TYPE_IVEC4: {
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pinfo.type = Variant::VECTOR4I;
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} break;
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case RS::GLOBAL_VAR_TYPE_RECT2I: {
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pinfo.type = Variant::RECT2I;
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} break;
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case RS::GLOBAL_VAR_TYPE_UINT: {
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pinfo.type = Variant::INT;
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} break;
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case RS::GLOBAL_VAR_TYPE_UVEC2: {
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pinfo.type = Variant::VECTOR2I;
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} break;
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case RS::GLOBAL_VAR_TYPE_UVEC3: {
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pinfo.type = Variant::VECTOR3I;
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} break;
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case RS::GLOBAL_VAR_TYPE_UVEC4: {
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pinfo.type = Variant::VECTOR4I;
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} break;
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case RS::GLOBAL_VAR_TYPE_FLOAT: {
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pinfo.type = Variant::FLOAT;
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} break;
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case RS::GLOBAL_VAR_TYPE_VEC2: {
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pinfo.type = Variant::VECTOR2;
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} break;
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case RS::GLOBAL_VAR_TYPE_VEC3: {
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pinfo.type = Variant::VECTOR3;
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} break;
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case RS::GLOBAL_VAR_TYPE_VEC4: {
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pinfo.type = Variant::VECTOR4;
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} break;
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case RS::GLOBAL_VAR_TYPE_RECT2: {
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pinfo.type = Variant::RECT2;
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} break;
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case RS::GLOBAL_VAR_TYPE_COLOR: {
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pinfo.type = Variant::COLOR;
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} break;
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case RS::GLOBAL_VAR_TYPE_MAT2: {
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pinfo.type = Variant::PACKED_INT32_ARRAY;
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} break;
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case RS::GLOBAL_VAR_TYPE_MAT3: {
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pinfo.type = Variant::BASIS;
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} break;
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case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
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pinfo.type = Variant::TRANSFORM2D;
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} break;
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case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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pinfo.type = Variant::TRANSFORM3D;
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} break;
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case RS::GLOBAL_VAR_TYPE_MAT4: {
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pinfo.type = Variant::PROJECTION;
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Texture2D";
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Texture2DArray";
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Texture3D";
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} break;
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case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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pinfo.type = Variant::OBJECT;
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pinfo.hint = PROPERTY_HINT_RESOURCE_TYPE;
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pinfo.hint_string = "Cubemap";
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} break;
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default: {
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} break;
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}
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p_list->push_back(pinfo);
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}
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}
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public:
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bool block_update = false;
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ShaderGlobalsEditorInterface() {
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}
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};
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static Variant create_var(RS::GlobalShaderParameterType p_type) {
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switch (p_type) {
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case RS::GLOBAL_VAR_TYPE_BOOL: {
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return false;
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}
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case RS::GLOBAL_VAR_TYPE_BVEC2: {
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return 0; //bits
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}
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case RS::GLOBAL_VAR_TYPE_BVEC3: {
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return 0; //bits
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}
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case RS::GLOBAL_VAR_TYPE_BVEC4: {
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return 0; //bits
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}
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case RS::GLOBAL_VAR_TYPE_INT: {
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return 0; //bits
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}
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case RS::GLOBAL_VAR_TYPE_IVEC2: {
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return Vector2i();
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}
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case RS::GLOBAL_VAR_TYPE_IVEC3: {
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return Vector3i();
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}
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case RS::GLOBAL_VAR_TYPE_IVEC4: {
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Vector<int> v4;
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v4.resize(4);
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v4.write[0] = 0;
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v4.write[1] = 0;
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v4.write[2] = 0;
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v4.write[3] = 0;
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return v4;
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}
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case RS::GLOBAL_VAR_TYPE_RECT2I: {
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return Rect2i();
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}
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case RS::GLOBAL_VAR_TYPE_UINT: {
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return 0;
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}
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case RS::GLOBAL_VAR_TYPE_UVEC2: {
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return Vector2i();
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}
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case RS::GLOBAL_VAR_TYPE_UVEC3: {
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return Vector3i();
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}
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case RS::GLOBAL_VAR_TYPE_UVEC4: {
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Vector<int> v4;
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v4.resize(4);
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v4.write[0] = 0;
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v4.write[1] = 0;
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v4.write[2] = 0;
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v4.write[3] = 0;
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return v4;
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}
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case RS::GLOBAL_VAR_TYPE_FLOAT: {
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return 0.0;
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}
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case RS::GLOBAL_VAR_TYPE_VEC2: {
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return Vector2();
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}
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case RS::GLOBAL_VAR_TYPE_VEC3: {
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return Vector3();
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}
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case RS::GLOBAL_VAR_TYPE_VEC4: {
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return Quaternion();
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}
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case RS::GLOBAL_VAR_TYPE_RECT2: {
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return Rect2();
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}
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case RS::GLOBAL_VAR_TYPE_COLOR: {
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return Color();
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}
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case RS::GLOBAL_VAR_TYPE_MAT2: {
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Vector<real_t> xform;
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xform.resize(4);
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xform.write[0] = 1;
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xform.write[1] = 0;
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xform.write[2] = 0;
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xform.write[3] = 1;
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return xform;
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}
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case RS::GLOBAL_VAR_TYPE_MAT3: {
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return Basis();
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}
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case RS::GLOBAL_VAR_TYPE_TRANSFORM_2D: {
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return Transform2D();
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}
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case RS::GLOBAL_VAR_TYPE_TRANSFORM: {
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return Transform3D();
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}
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case RS::GLOBAL_VAR_TYPE_MAT4: {
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Vector<real_t> xform;
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xform.resize(16);
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xform.write[0] = 1;
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xform.write[1] = 0;
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xform.write[2] = 0;
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xform.write[3] = 0;
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xform.write[4] = 0;
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xform.write[5] = 1;
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xform.write[6] = 0;
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xform.write[7] = 0;
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xform.write[8] = 0;
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xform.write[9] = 0;
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xform.write[10] = 1;
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xform.write[11] = 0;
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xform.write[12] = 0;
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xform.write[13] = 0;
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xform.write[14] = 0;
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xform.write[15] = 1;
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return xform;
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}
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case RS::GLOBAL_VAR_TYPE_SAMPLER2D: {
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return "";
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}
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case RS::GLOBAL_VAR_TYPE_SAMPLER2DARRAY: {
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return "";
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}
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case RS::GLOBAL_VAR_TYPE_SAMPLER3D: {
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return "";
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}
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case RS::GLOBAL_VAR_TYPE_SAMPLERCUBE: {
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return "";
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}
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default: {
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return Variant();
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}
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}
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}
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void ShaderGlobalsEditor::_variable_added() {
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String var = variable_name->get_text().strip_edges();
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if (var.is_empty() || !var.is_valid_identifier()) {
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EditorNode::get_singleton()->show_warning(TTR("Please specify a valid shader uniform identifier name."));
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return;
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}
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if (RenderingServer::get_singleton()->global_shader_parameter_get(var).get_type() != Variant::NIL) {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Global shader parameter '%s' already exists'"), var));
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return;
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}
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List<String> keywords;
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ShaderLanguage::get_keyword_list(&keywords);
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if (keywords.find(var) != nullptr || var == "script") {
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EditorNode::get_singleton()->show_warning(vformat(TTR("Name '%s' is a reserved shader language keyword."), var));
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return;
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}
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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Variant value = create_var(RS::GlobalShaderParameterType(variable_type->get_selected()));
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undo_redo->create_action(TTR("Add Shader Global Parameter"));
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undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_add", var, RS::GlobalShaderParameterType(variable_type->get_selected()), value);
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undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_remove", var);
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Dictionary gv;
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gv["type"] = global_var_type_names[variable_type->get_selected()];
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gv["value"] = value;
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undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + var, gv);
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undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + var, Variant());
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undo_redo->add_do_method(this, "_changed");
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undo_redo->add_undo_method(this, "_changed");
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undo_redo->commit_action();
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}
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void ShaderGlobalsEditor::_variable_deleted(const String &p_variable) {
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EditorUndoRedoManager *undo_redo = EditorUndoRedoManager::get_singleton();
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undo_redo->create_action(TTR("Add Shader Global Parameter"));
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undo_redo->add_do_method(RS::get_singleton(), "global_shader_parameter_remove", p_variable);
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undo_redo->add_undo_method(RS::get_singleton(), "global_shader_parameter_add", p_variable, RS::get_singleton()->global_shader_parameter_get_type(p_variable), RS::get_singleton()->global_shader_parameter_get(p_variable));
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undo_redo->add_do_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, Variant());
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undo_redo->add_undo_property(ProjectSettings::get_singleton(), "shader_globals/" + p_variable, GLOBAL_GET("shader_globals/" + p_variable));
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undo_redo->add_do_method(this, "_changed");
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undo_redo->add_undo_method(this, "_changed");
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undo_redo->commit_action();
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}
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void ShaderGlobalsEditor::_changed() {
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emit_signal(SNAME("globals_changed"));
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if (!interface->block_update) {
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interface->notify_property_list_changed();
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}
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}
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void ShaderGlobalsEditor::_bind_methods() {
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ClassDB::bind_method("_changed", &ShaderGlobalsEditor::_changed);
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ADD_SIGNAL(MethodInfo("globals_changed"));
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}
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void ShaderGlobalsEditor::_notification(int p_what) {
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switch (p_what) {
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case NOTIFICATION_VISIBILITY_CHANGED: {
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if (is_visible_in_tree()) {
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inspector->edit(interface);
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}
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} break;
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case NOTIFICATION_PREDELETE: {
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inspector->edit(nullptr);
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} break;
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}
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}
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ShaderGlobalsEditor::ShaderGlobalsEditor() {
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HBoxContainer *add_menu_hb = memnew(HBoxContainer);
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add_child(add_menu_hb);
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add_menu_hb->add_child(memnew(Label(TTR("Name:"))));
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variable_name = memnew(LineEdit);
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variable_name->set_h_size_flags(SIZE_EXPAND_FILL);
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add_menu_hb->add_child(variable_name);
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add_menu_hb->add_child(memnew(Label(TTR("Type:"))));
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variable_type = memnew(OptionButton);
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variable_type->set_h_size_flags(SIZE_EXPAND_FILL);
|
|
add_menu_hb->add_child(variable_type);
|
|
|
|
for (int i = 0; i < RS::GLOBAL_VAR_TYPE_MAX; i++) {
|
|
variable_type->add_item(global_var_type_names[i]);
|
|
}
|
|
|
|
variable_add = memnew(Button(TTR("Add")));
|
|
add_menu_hb->add_child(variable_add);
|
|
variable_add->connect("pressed", callable_mp(this, &ShaderGlobalsEditor::_variable_added));
|
|
|
|
inspector = memnew(EditorInspector);
|
|
inspector->set_v_size_flags(SIZE_EXPAND_FILL);
|
|
add_child(inspector);
|
|
inspector->set_use_wide_editors(true);
|
|
inspector->set_property_name_style(EditorPropertyNameProcessor::STYLE_RAW);
|
|
inspector->set_use_deletable_properties(true);
|
|
inspector->connect("property_deleted", callable_mp(this, &ShaderGlobalsEditor::_variable_deleted), CONNECT_DEFERRED);
|
|
|
|
interface = memnew(ShaderGlobalsEditorInterface);
|
|
interface->connect("var_changed", callable_mp(this, &ShaderGlobalsEditor::_changed));
|
|
}
|
|
|
|
ShaderGlobalsEditor::~ShaderGlobalsEditor() {
|
|
memdelete(interface);
|
|
}
|