godot/core/variant
Rémi Verschelde 6d9d220d64 Merge pull request #67224 from Mickeon/jason
Use `JSON::stringify` where possible
2022-10-11 09:27:53 +02:00
..
array.cpp Fix Array.slice() and filter() forgetting Typed Array 2022-10-09 12:34:19 +02:00
array.h [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
binder_common.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
callable_bind.cpp Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable_bind.h Remove Signal connect binds 2022-07-29 16:26:13 +02:00
callable.cpp Fix MSVC warnings, rename shadowed variables, fix uninitialized values, change warnings=all to use /W4. 2022-10-07 11:32:33 +03:00
callable.h Callable: add callv method 2022-09-21 08:25:48 +02:00
container_type_validate.h Update copyright statements to 2022 2022-01-03 21:27:34 +01:00
dictionary.cpp Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
dictionary.h Add Dictionary.find_key() 2022-08-16 13:48:59 +02:00
method_ptrcall.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
native_ptr.h Create GDExtension clases for PhysicsServer3D 2022-03-15 18:39:31 +01:00
SCsub Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
type_info.h Merge pull request #66583 from bruvzg/constexpr 2022-09-29 10:44:22 +02:00
typed_array.h Improve compilation speed (forward declarations/includes cleanup) 2022-02-12 02:46:22 +01:00
variant_call.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
variant_construct.cpp [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
variant_construct.h [GDExtension] Implement support for typed arrays. 2022-09-22 23:31:27 +03:00
variant_destruct.cpp Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_destruct.h Remove Transfor2/3D,AABB,Basis,RID from Variant destructors given Variant::clear() considers they don't need to be destroyed 2022-09-17 23:48:50 +02:00
variant_internal.h Fix unset ObjectID with validated get_object() call 2022-09-28 23:04:22 -07:00
variant_op.cpp Add operator* to Plane 2022-07-30 17:48:55 -05:00
variant_op.h Implement Vector4, Vector4i, Projection 2022-07-23 14:00:01 +02:00
variant_parser.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_parser.h Replace most uses of Map by HashMap 2022-05-16 10:37:48 +02:00
variant_setget.cpp Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_setget.h Rename Projection matrix to columns 2022-10-04 12:34:19 -05:00
variant_utility.cpp Add is_finite method for checking built-in types 2022-10-08 13:25:08 +08:00
variant.cpp Merge pull request #67224 from Mickeon/jason 2022-10-11 09:27:53 +02:00
variant.h Merge pull request #65325 from TokageItLab/refactor-variant-for-anim 2022-09-16 09:20:50 +02:00