godot/main
Juan Linietsky 1a2cb755e2 3D Physics and Other Stuff
-=-=-=-=-=-=-=-=-=-=-=-=-=

-New Vehicle (Based on Bullet's RaycastVehicle) - Vehiclebody/VehicleWheel. Demo will come soon, old vehicle (CarBody) will go away soon too.
-A lot of fixes to the 3D physics engine
-Added KinematicBody with demo
-Fixed the space query API for 2D (demo will come soon). 3D is WIP.
-Fixed long-standing bug with body_enter/body_exit for Area and Area2D
-Performance variables now includes physics (active bodies, collision pairs and islands)
-Ability to see what's inside of instanced scenes!
-Fixed Blend Shapes (no bs+skeleton yet)
-Added an Android JavaClassWrapper singleton for using Android native classes directly from GDScript. This is very Alpha!
2014-09-02 23:13:40 -03:00
..
main.cpp Small Issues & Maintenance 2014-08-01 22:10:38 -03:00
main.h Add possibility to limit frame to main loop (application/target_fps) 2014-03-18 18:00:18 +08:00
performance.cpp 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
performance.h 3D Physics and Other Stuff 2014-09-02 23:13:40 -03:00
SCsub wtf 2014-02-19 18:09:52 -03:00
splash.h GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00