godot/platform/windows
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00
..
export Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
context_gl_win.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
context_gl_win.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
crash_handler_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
crash_handler_win.h Added a crash handler to dump the backtrace on Windows, Linux and OS X 2017-09-13 10:07:23 -03:00
ctxgl_procaddr.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
ctxgl_procaddr.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
detect.py Fix gcc lto 2017-09-23 22:55:26 +02:00
godot_res.rc Fix Windows resource script 2016-07-27 15:35:49 -03:00
godot_win.cpp Prevent running the crash_handler when a debugger is present on windows 2017-09-18 16:29:23 -03:00
godot.ico Make the Windows icon file smaller 2017-06-20 14:38:50 +02:00
joypad.cpp Remove assignment and declarations in if statements 2017-09-08 14:59:15 +02:00
joypad.h Fix files header 2017-09-01 21:07:55 +07:00
key_mapping_win.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
key_mapping_win.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
lang_table.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_windows.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
os_windows.h Extract logging logic 2017-09-25 16:19:21 +07:00
packet_peer_udp_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
packet_peer_udp_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
platform_config.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
power_windows.cpp Fix enums bindings 2017-09-13 20:57:07 +03:00
power_windows.h Fix enums bindings 2017-09-13 20:57:07 +03:00
SCsub Extract logging logic 2017-09-25 16:19:21 +07:00
stream_peer_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
stream_peer_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server_winsock.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
tcp_server_winsock.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
windows_terminal_logger.cpp Extract logging logic 2017-09-25 16:19:21 +07:00
windows_terminal_logger.h Extract logging logic 2017-09-25 16:19:21 +07:00