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We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil. |
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af.po | ||
ar.po | ||
bg.po | ||
bn.po | ||
ca.po | ||
cs.po | ||
da.po | ||
de.po | ||
editor.pot | ||
el.po | ||
eo.po | ||
es_AR.po | ||
es.po | ||
et.po | ||
eu.po | ||
extract.py | ||
fa.po | ||
fi.po | ||
fil.po | ||
fr.po | ||
ga.po | ||
he.po | ||
hi.po | ||
hr.po | ||
hu.po | ||
id.po | ||
is.po | ||
it.po | ||
ja.po | ||
ka.po | ||
ko.po | ||
lt.po | ||
lv.po | ||
Makefile | ||
mi.po | ||
ml.po | ||
mr.po | ||
ms.po | ||
nb.po | ||
nl.po | ||
or.po | ||
pl.po | ||
pr.po | ||
pt_BR.po | ||
pt.po | ||
README.md | ||
ro.po | ||
ru.po | ||
si.po | ||
sk.po | ||
sl.po | ||
sq.po | ||
sr_Cyrl.po | ||
sr_Latn.po | ||
sv.po | ||
ta.po | ||
te.po | ||
th.po | ||
tr.po | ||
uk.po | ||
ur_PK.po | ||
vi.po | ||
zh_CN.po | ||
zh_HK.po | ||
zh_TW.po |
How to contribute translations
Godot's translation work is coordinated on Hosted Weblate, an open source web-based translation platform, where contributors can work together on translations using various internationalization features. Creating an account there is free, and you can also login directly with your GitHub, BitBucket, Google or Facebook account.
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Link if you missed it: https://hosted.weblate.org/projects/godot-engine/godot
Adding new languages
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Alternatively, you can use this direct link.